I appreciate the honesty about P2E economics. "A pyramid scheme with makeup on" is a fair summary, and it takes guts to say that about your own project.
But I'd like to address one part: "Not on Hive. Too much greed, too much toxicity."
The chain gave you feeless transactions for every game action, a built-in account system, custom_json operations designed for exactly this kind of use case, token infrastructure, and a ready audience. All of that at zero cost. The infrastructure didn't fail you.
You said it yourself: the P2E model is broken, you sold things you knew wouldn't land, you kept selling your own principles to keep things running. Those are game design decisions, not chain limitations. The "greed and toxicity" you experienced were users expecting returns from something marketed as play-to-earn. That's the P2E feedback loop you described, not a Hive problem.
Moving to Solana won't fix any of that. The economics that broke GO will break the same way on any chain. The difference is you'll be paying for transactions, building auth infrastructure from scratch, and competing for attention in a much noisier ecosystem - where, if anything, the greed and toxicity run considerably hotter.
I hope the rebuild works out, genuinely. But blaming the chain for problems you've correctly identified as your own design choices doesn't quite add up.
Good luck either way :-)
RE: Breaking the Silence: Where I've Been, What Went Wrong, and What Might Come Next