Posting this here for more eyeballs. Rob's answer to the 60$ questions:
This program definitely drove new development to GRC, I estimate the rate to be approx. 50% more than we would have had in hours if we
did not compensate devs. The biggest impact it had was continuing compensation to the devs that stepped in to maintain the
codebase right at the time when I became too busy, meaning the support was very valuable.
Regarding the other metrics Frank0051 asked about, I think they are valuable questions. I'm going to make an effort to answer those for the
sake of the benefit of the program in general.
Sinisa_Puzar: Are rewards paid in $?
We base the pay rate in USD, and pay in GRC, using the midpoint exchange rate of GRC on the day of payroll.
James C Owens:
Have you ever downloaded any material from Tim the Ripper Owens when he filled in for Rob H - Maybe the Glorious Burden
(I was thinking we could have a sing-off when the price hits $1 per GRC!)?
On a serious note I agree with the assessment and wanted to stress
that crypto-developers have an average yearly contractor wage much higher than general devs.
In Dallas, we're talking $250K per year as an employee,
that would be more like $150 per hour as a contractor.
@AN0N -
The above is why I think $60 is moderate to low, but should be high enough to attract quality permanent developers to GRC without constant turnover.
Dont underestimate training requirements for Marco and iFoggz, it would take Marco 6 months to train a new dev to debug GRC.
One point I wanted to stress to everyone is the $60 rate increase was partially due to the assessment that these developers have not been charging
us for R&D, overhead, forum posts, or a massive amount of debugging. Its very common to have to wait for the chain to sync, read the logs,
research an issue and waste half of your night on something that is not even billed for - I know we could ask the devs to bill more hours but they are
simply too honest - they wont bill us for wasted time. (Ive tried suggesting that). Please be cognizent of that as it is a major component.
@Xaminmo - Thank you for the kind words and positive outlook but I wanted to set the record straight on a few nuances:
The foundation wallet was moved to keep it off site in a cold wallet hence the reason it does not stake much.
The payroll funds do come from the foundation balance, not from my wallet.
My wallet is not big enough to pay all the payroll from interest alone, LOL.
And regarding working full time for GRC - I still have a lot of irons in the fire.
@ALIM3NT - Payment Systems: I have a custom made program that is capable of generating PDFs, and more professional invoices, and sql reports, but I think the prerequisite to this
is for one, requiring the devs to use it for timesheets, and two: receiving more than $5k per month in billings. I realize that $60 is a professional rate
and more accountability is required, and Im not against providing that accountability if I see a certain threshhold per month exceeded ($5k).
@ALL - General Cap:
Let's set a cap here to put everyone at ease:
No more than 160 hours per dev per month with a cap of 12 developers max per month. We currently receive about 30 hours per month per dev with 5 devs.