A video game is an electronic game in which one or several people can play at the same time. is handled by a control and a device that sends the video to the TV.
The first steps of the current video games are detected in the 40s, when American technicians developed the first flight simulator, intended for pilot training. In 1962 the third generation of computers appeared, drastically reducing its size and cost and from there the process has been continued.
In 1969 the microprocessor was born, which in a small space produced more information potential than the great computers of the 50s. It is what constitutes the heart of our computers, videogames and calculators.
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In 1970 the flexible disc appeared and in 1972 the first game was developed, called PONG, which consisted of a rudimentary game of tennis or ping-pong. In 1977, the Atari firm launched the first cartridge videogame system (Atari VCS / 2600), which achieved great success in the United States and provoked, at the same time, a first concern about the possible effects of video games on the market. behavior of children.
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After a rapid evolution, in which the constant increase of the power of the microprocessors and the memory allowed new improvements, in 1985, the Nintendo house launched its first video game system (Nintendo NES / FamiCom) that allowed the presentation of some games unthinkable nine years ago. The quality of the movement, the color and the sound, as well as the imagination of the creators of games were such that, together with the considerable relative cheapening of said VJ, at the beginning of the 90s, in our country mass games were created. by the two main companies, Sega and Nintendo, passing in a short time to become one of the favorite toys of children.
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The massive spread of VJs in the 1990s has led to a second wave of research, from medicine, sociology, psychology and education, to the concern and valuations that such games have received from parents, educators and mainly the media, for whom VJs are generally seen as negative and harmful. The most prestigious universities, magazines and publications are making room for concern for one of the favorite themes when choosing games, not only for children and adolescents, but also for young people and adults.
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