Necromunda: Hired Gun is another game from the Warhammer 40k universe, which was created as a result of the fairly liberal distribution of licenses by Games Workshop. Although most of the titles under the sign of the 41st millennium do not have, to put it mildly, too much production value, there are gems. So I hoped that would be the case here too. In the game we play the title mercenary who earns his living by completing orders on the lowest levels of the giant city towering over the planet Necromunda. The plot is a clichéd story about betrayal, being left to die and competitions between members of the upper class, which are abundant not only in the world of Warhammer. However, it is hardly a disadvantage, because Hired Gun is not a game where history is the most important. Here, fast action, dynamics, adrenaline and atmosphere count.
Exactly, the climate. The "charm" of the 40K world is all about it. It is an exceptionally mature, huge universe with a rich, widely documented (in various media) history. And all of this was almost completely wasted by the creators. The main problem, in my opinion, is that the developers wanted to create a game that would introduce a new player to the world of Warhammer (and well, the more of us, the better) and at the same time would be a fanservice for veterans. A brilliant and commendable plan, which cannot be said about implementation. A mix came out of this, which may be completely incomprehensible for a new player. And a person who knows the universe better will certainly miss something. The novice will not understand the laws governing Necromunda and its numerous Houses and Guilds, and the veterans will complain about the almost complete lack of such an integral in the Anglo-Latin language mix in the universe. Some will wonder who the hell our client, Kal Jerico, is, others will gnash their teeth at the wasted potential of this antihero.
To sum up: this is an average game with much wasted potential, which works as a proof of concept, but still requires some polishing. It's a pity, because Warhammer 40K deserves a good game that will not be a strategy.
PROS:
- graphics;
- audio;
- the pace of the game;
- arsenal;
- interesting and diverse locations;
MINUSES:
- wasted potential of the world and characters;
- occasional errors;
- not very climatic;
- short.