In these regular updates we will bring fresh content to Hive in the form of our game coding experiences; IBT is a developing PC game - the one to have future Crypto interactions.
More work put into IBT Original
As you know we are building two game modes - Survival and Classic. Classic is based on the RPG that first appeared on Steemit and is basically using all we have built for the flagship Survival mode to create a first person turn based combat RPG - bit like games of old such as a bards tale or even a bit like some of the final fantasy series....not sure I can explain it yet..haha, anyways it will be cool.
Soon we will be learning about displaying and selecting dialog in the IBT original game; we already did some concept code, but now its time to fully develop it with the story in the first town. We are looking for a similar effect as illustrated in this IBT in game screenshot below. We will be updating more information on this next post. To be honest, pretty exciting and fun stuff to work on.
Goodbye UE4 Version 4.21.2, Hello UE4 Version 4.24.3
We have decided to upgrade our ue4 version to a much newer version before our new demo release but this was a really risky choice. One main reason to why we swapped over was the new animation features and abilities to manipulate skeletal meshes which makes things a little easier. There has been a few cases where upgrading has not gone smoothly but our went relatively well but did have a few hiccups but we are doing our best right now to rectify this. The biggest problems we are having right now is any bad editing we have done does actually show up now so I guess we have to blame ourselves a little for that. So...please bear with us a bit longer as we try to move all of IBT into a much better and newer version of UE4.
Testing new animations for the bow
Since we quickly switched over to the newer version of the editor recently we found that we can now animate certain items that we had great difficulties with. This isn't the end result displayed but we wanted to see if it was possible to create a basic animation with a mesh and shoot an arrow from it. With a combination of using blend space and some animations we got this final result. From here we will add animations to the character that will correspond with the bow and hopefully have a good result. Also with the bow if you don't draw it the full amount the arrow does not travel far. As you can see it needs a little more work but its on the right track.
Well, that's it for this week, another busy week and a few steps closer to our goal.
Our Discord channel invite is open to any cryptonian here: https://discord.gg/Gr3kH9T
So jump in and drop us a line.
Cheers and enjoy our upgoats below, thanks to a