to put it short, the plans here are to create powerful nfts that can be used in multiple games of our ecosystem and for the project to keep creating different versions of games to suite everyone's niche. I.e. we don't want to just settle for an autobattler or hearthstone-like game. We want our nfts to be cross-compatible on multiple games and potentially collaborate with others in the future. While we're going to start off with a world of warcraft x pokemon-like round based battler, that's only the beginning.
At the same time we are also quite unique as to where token issuance launched fairly without giving founders or team a premine but rather paying artists, developers and helpers putting in time and effort in hive. So anyone helping to crowdfund it gets some value back and this is something we aim to keep as is, i.e. wages won't increase dramatically and if the project becomes successful it doesn't mean that the founder or team become rich overnight, they have to be invested in the project and token themselves which is not the case for everyone. Furthermore I also have to keep purchasing tokens and ingame assets as the founder if I want skin in the game.
Either way. it's quite an experimental project I don't think we will be seeing many copy. The base idea of healer x creature is also quite unique and leaves a lot of game genres open. For instance it could easily be turned into a unreal 5 mmorpg and work well if we had millions to fund it, but we're going with the start small and grow from there rather than asking people for too much money and things maybe not working out.
RE: Holozing delays