Sometimes it is difficult to jump and venture into the unknown without knowing what is out there, even more so when you have a project that is as ambitious in so many aspects as Holozing, being a flag of Hive with the world of traditional networks I think it is important to look at past experiences that have had crypto projects and learn from them and improve them.
I find it very interesting to draw the parallels of Holozing with what today is another game that many will surely know and that I am sure to have heard of in Hive at some time, I'm talking about Axie Infinity, which has been for 5 years a loyal community to a game that at the time came to have a huge boom around the world.
I remember that the conversations in my university were monopolized in this game, not only that but also in all Latin America Axie had a place and consolidated a boom that could be so far the longest that has ever made a crypto game.
At its peak Axie managed to capture a market of up to 300 million USD, something that even doubles the market capitalization of Hive today, generating headlines in the traditional media and even in many renowned media in neighbouring countries.
Axie Infinity: 10 keys to understand the boom of the game that allows you to win cryptocurrencies and is furor in Argentina and the world - Infobae
The Play-To-Earn model in 2019 was something that seemed new to the public, the curiosity on social networks with more and more people promoting the game and the possibility of entering the game at no cost (something that I am pleased to see is also the focus in Holozing) made the community grow every day until it reached the quotas it reached, the more people won, the more the game was publicised, the more its capitalisation and its currency rose.
Social networks gave those who played the game a gateway to share their experiences with other users, making them interested and repeating the cycle, of course there were a lot of people who did not invest a penny for the possibility of sponsorship but I think it was compensated by the massive word of mouth it had.
Presence in traditional social networks is key.
Even today, Axie is still actively played by youtubers:
It is true that Axie benefited from a clear positive trend of NFTs back in 2021, it was a novel technology in the eyes of the public and the idea of making money playing a video game was more than appealing.
I also remember there were these success stories on the interwebs where people were earning up to $400 just for playing the game, which seemed crazy to me as many had only just gotten into the game a few months ago.
The price stayed around for about a year before the price bubble burst, but Axie continues to release updates and continues to have a user base that plays and shares their experiences, which I think is invaluable and something we need at Hive.
And now... Holozing
It is still early to make any kind of judgement on the Holozing journey, but it is necessary to reinforce and see the past experiences that have been had in the market, what Holozing proposes has a lot of support from the community, something that at the budget level will be noticed in the final product but I think what it will need are users to play and promote the proposal that may have the final development of Holozing throughout the internet.