I was chatting with some Hive users, nothing major, just complaining about the price (lol), and also brainstorming ideas we could test out to potentially attract more attention around here. We also touched upon the topic of Holozing; although I’m the only one among us who actually posts about it here, I think it’s a subject that’s more than worth discussing.

We talked about the price of Hive and how that can impact funding. I remembered that the majority of the funding directed toward the game is pegged to the value of Hive, so I decided to do a little research into how much it actually costs to make a game—or at least a playable demo—just to get a sense of where Holozing stands right now.
And I realized something:
If you truly want to understand how far away Holozing is from reaching a beta stage, stop obsessing over the price of Hive and start looking at something far more important: the actual cost of creating a truly playable game.
Because that is where a lot of people come crashing back down to reality—and fast.
Creating a game like Holozing is neither cheap nor simple. We aren't talking about a simple website with buttons and rewards; we're talking about a full-fledged game featuring animated creatures, combat systems, an interactive world, a polished user interface, backend servers, stability, and—on top of all that—blockchain integration. In other words, you’re blending traditional video game development with Web3 technology, and that sends the complexity skyrocketing.
And when the price of Hive goes up, everything feels easier because there’s more money circulating, more people investing, and more wiggle room to make mistakes. But when the price drops, the pressure mounts—because every single decision... () the stakes are higher
Now, let's get down to specifics: building something playable involves tackling several fronts that people often overlook.
First: Art. (!!!) It’s not just about drawing a couple of characters; you need consistent designs, fluid animations, visual effects, and an attractive user interface. All of this requires artists, time, and constant revisions—it doesn't just appear out of thin air, nor can an AI generate it with just two well-written prompts.
Second: Programming. It’s not enough for the game to simply launch; you need functional systems—combat mechanics, ability logic, progression tracking, data saving, and—if there’s multiplayer—synchronization. You also need stability so the whole thing doesn't fall apart at the first sign of stress. That takes months, or even years, depending on the team.

Third: Servers. Because a game isn't just what you see on the screen; you need infrastructure capable of handling users, connections, internal economies, and transactions. In the case of Web3, you also have to integrate wallets, smart contracts, and additional security measures. That costs not only money but also requires constant maintenance.
And fourth: Testing. This is where many projects stumble. It’s one thing for something to work on paper, but it’s quite another for a hundred—or a thousand—people to use it simultaneously without the whole thing crashing. That is when you truly know if you’re ready for a beta launch.

So, when someone asks... If the drop in Hive’s price delays Holozing, the most honest answer is this: it doesn’t delay it directly, but it does cut off the project’s oxygen supply. This is because everything I just mentioned costs money, time, and manpower; and if the ecosystem is sluggish, securing resources or maintaining momentum becomes significantly more difficult.
However, let’s not delude ourselves: even with Hive trading at a high price, this process wouldn't be fast. The real bottleneck isn't the price; it’s the execution. Building a game that is fun, stable, and rich in content takes time—there are simply no two ways about it.
That is why Holozing is currently at a critical juncture where it needs to showcase something playable and solid—even if it’s limited in scope. Doing so validates that all the money, time, and effort invested are truly going toward building something worthwhile.
So, if you want to gauge how close the beta release is, don’t look at the Hive price chart. Instead, look for more concrete signals: playable builds, closed testing sessions, genuine user feedback, and visible improvements. That is where true progress is revealed; anything else is just market noise.