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Hi there! It's me and here I am for another Holozing post talking about the new batch of healers that are revealed recently as well as new items that will be included on the started pack for this upcoming web3 game on Hive.
Holozing Healers
Healers provide a very vital role in Holozing as the human character that will train and summon the creatures that we will be using in the battles. As the name implies, Healers also provide heals when the creatures received damage to help them defeat the opponent but they also have separate stats and other skills which can determine the outcome of the battle. Using skills can only be cast at the cost of mana and the regeneration of the mana is not as fast as the duration of the skill so players should also need to observed proper mana management every time they use each skills on the battle. That said, Healers does not really differ in terms of stats aside from their classes and what would set them apart from each would be the items that they equip, making the game "cosmetic-focused", similar to other MMO games. In the crypto space, it was known as "Generative Profile Pic Collection" where each healers got randomness and different rarities in their cosmetic that would also determine their stats and will have their use case in the game. An example of a Generative Profile Pic that we have on Hive will be the Runi that varies on appearance but also comes with its use case in the game called Splinterlands as a card that can be used in battles or as a worker in land that gives 100% production boost and removes the DEC stake requirement in land.
Source
Aside from this, Healers also got levels with them but they level up slower than the creatures and this was done intentionally so that players can try different creatures in the game before reaching max level. With my previous post, I talk about the first batch of healers that are revealed and now I will be talking about the new batch of healers that they show.
Forest Healer
| Name | ? |
|---|---|
| Designation | Healer |
| Gender | Male |
| Element | |
| Stats | ? |
| Skills | ? |
| Creature Synergy | Grass Bug |
This was the male counterpart for the female forest healer and when it comes to the appearance, compared to the mature- looking female forest healer, this one seems less inexperienced to me and more of the little brother type. If that was the case, it would be interesting to see them have a lore surrounding the female healer teaching the male healer many things. Like its female counterpart, Male forest healer has great synergy when using Grass and Bug creatures so I could imagine it to be strong against Ocean Healer Team with Water and Ice Creatures while weak on teams with Light Healer using Fire and Electric Creatures.
Ocean Healer
| Name | ? |
|---|---|
| Designation | Healer |
| Gender | Female |
| Element | |
| Stats | ? |
| Skills | ? |
| Creature Synergy | Water Ice |
Following through, we got here the Female counterpart of the Male character for the Ocean Healer. It has the same cool look like its male counterpart but I can also feel the pride she has by her look or maybe she was those with Tsundere type of character. It has great synergy with Water and Ice type creatures which will be a difficult opponent for fire type teams but will have difficult time against plant type teams.
Light Healer
| Name | ? |
|---|---|
| Designation | Healer |
| Gender | Male |
| Element | |
| Stats | ? |
| Skills | ? |
| Creature Synergy | Fire Electric |
For the last Healer, we got the counterpart for the Female Light Healer that instead of the angelic look, it looks to be both mature and cool which is what my ideal when thinking of people on high leadership position. It has great synergy when using Fire and Electric creatures so it can be weak against water teams specifically when using fire creatures but good against plant based teams.
Zing Backpacks
As we travel in the lands of Holozing to train, fight and discover new creatures, we would be needing a place where we will stored our loots and for that, there will be Zing backpacks which would serve as our storage for the game. They have come with different rarities and each rarities also comes with different capacity, making the rarest one to have the biggest capacity. They also comes with different designs which would set them apart from each and are some of the items that can be pulled on the starter packs that we will purchase in the future. As they will serve as storage, I don't think that they will give stat boost for the healers regardless of their class type or rarity but this might also mean that it can only be worn by the healers of the same element rather than a general use item.
| Rarity | Common |
| Accesory Type | Storage Space |
| Capacity | ? |
| Rarity | Rare |
| Accesory Type | Storage Space |
| Capacity | ? |
| Rarity | Legendary |
| Accesory Type | Storage Space |
| Capacity | ? |
And those were the new healers and Items showed by the Holozing development team. Like the first batch, this healers were made very impressively and although they were just the counterparts for the previous healers, their appearance distinguishes them and gives them a different character vibes from the previous healers. I also commend how they put details on the backpacks because they put an effort to make backpack designs for each element and for each rarity. Usually, developers would only make universal designs for backpack to save resources and as long as they made different designs for each rarity, I consider it not to be a lazy work but they even go beyond that by making detailed designs for each element and this also allows me to get a better picture of the icon for the light element and make adjustments to my dividers.
Also, if you take a look on my dividers post, I made have updated them with little modification on them since the image on the water whale on the right side of the divider is not placed far to the edge of the arrow.
That was all for this post. Thank you and see you at the next one!
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