hello humans...
Today I share with you my participation in the weapon design contest of the project in which I trust since it is supported by the friends of
which will have things in common; I was inspired in a pixel design of a sniper type legendary weapon with certain characteristics that I will be commenting in this writing.
hola humanos..
Hoy les comparto mi participacion en el concurso del diseño de arma del proyectoen cual confio ya que es apoyado por los amigos de
los cuales tendran cosas en comun ; me inspire en un diseño pixelado de un arma tipo sniper legendaria con ciertas caracteristicas que estare comentando en este escrito.
For the design first of all I drew it on paper and pencil to have an idea of how I wanted it, then in a pixel program on my computer (piskel) I plotted it and gave it color with some shadows. The colors used were based on the elements fire and ice (red, blue) since my creation has those shooting characteristics. Then I animated it to imagine how it would look like if it was in the game and I really liked how it turned out.
Para el diseño primero que todo la plasme en papel y lapiz para asi tener una idea de como la queria, posteriormente en una programa de pixel en mi computadora ( piskel) la plazme y le di color con un poco de sombras. Los colores usados fueron basados en los elementos fuego y hielo ( rojo,azul )ya que mi creacion tiene esas caracteristicas de disparo. Luego la anime para imaginar como seria si estuviera en el juego y la verdad me gusto como quedo.
My weapon has a high difficulty since it is a sniper like in famous shooting games but it rewards you with good characteristics once you master it; although the game will progressively increase the difficulty. To give you balance my Dragon Bang has a slow reload time but once you shoot the enemy will disappear as well as those who have behind as it has traverse, also has a chance to freeze the enemies as to do more damage per shot if you are lucky with the critical probability. The bonus or special that I added is that once you eliminate 20 enemies you can use the special secondary shot which is an explosion, (this you can save it until the time you think appropriate to use) after this you will have to refill your special bar.
I hope you like my creation I put a lot of love thanks to the project #bangdefense , ,
for promoting this type of activities ;also I invite you to join the project that is hosted in #hive there are still packs you can buy and the game is soon to start; many blessings to all goodbye your good friend davot.
share the post is free🙂
Mi arma tiene una dificultad alta ya que es una francotiradora asi como en los juegos de disparos famosos pero lo recompensa con buenas caracteristicas unas vez la domines; aunque el juego ira subiedo progresivamente la dificultad. Para darle equilibro mi Dragon Bang tiene un tiempo de recarga lento pero una vez dispares el enemigo desaparecera como tambien los que tenga atras ya que tiene atravezar, ademas tiene una probabilidad de congelar a los enemigos como de hacer mas daño por disparo si tienes suerte con la probabilidad critica. El bonus o especial que le agrege es que una vez elimines 20 enemigos podras usar el disparo secundario especial el cual es una explocion ,(este lo puedes guardar hasta el momento que creas adecuado usar)luego de esto tendras que volver a rellenar tu barra especial.
Espero que te guste mi creacion le puse mucho cariño agradecimientos al proyecto #bangdefense ,,
por promover este tipo de actividades ; tambien los invito a que se unan a el proyecto que esta alojado en #hive aun hay packs que podes comprar y el juego esta pronto a iniciar; muchas bendiciones para todos se despide su buen amigo davot.
Comparte el post es gratis..🙂
https://presale.bangdefense.net/
CREDITS:
The weapon and its characteristics are of my authorship. Elements of the project were used for its execution.