I understand what you're saying, but that's just not how projects work.
If Land 1.5 takes the coding/development team 8000 hours of work, but it takes the creative/design team 16000 hours of work... do you want the coders sitting around for 8000 hours, or do you want them working on something else like Invennium which could make the Splinterlands platform explode in a few years?
Different teams have different levels of work for each function.
RE: Open Letter to Splinterlands Team