Right... but those are all different teams or companies doing those different things. Land is being worked on by various departments of the Splinterlands team, TD is being worked on by a different commpany, GLS is being worked on by a different company (I believe) and Invennium would be a partnership by GLS/Splinterlands to establish a framework for future games. Runi was just Matt and a couple of designers I thought, and Runi, in my opinion brought good exposure to Splinterlands to the outside crypto world, has been fun gameplay with a totally unique card (ie, mine looks different to everyone elses) and will be interesting in Land.
I understand you want Splinterlands to focus on one or two things... but what would you suggest the teams/departments do that have completed their component on those one or two things? Should the coders be fired and rehired for each function while they wait for creative to finish their bits?
Should the coders and the designers be fired while the testers are testing the new functionality?
Or does it make sense for Splinterlands to have a number of functions/games on the go all at once to make sure all the teams are busy and productive?
RE: Open Letter to Splinterlands Team