We passed Splinterlands Proposal 42!
I am no stranger to community proposals. I have often written about them. I have lobbied for or against them many times in the past. I consider this as a duty as a citizen of Pretoria, a duty as a stakeholder to this game and a duty as a community member. Although I have done this many times, but rarely I have felt this passionate about a single proposal. I want to write a post after the proposal have passed so that I keep a record at my blog and look back at it later.
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A simple google search showed me the issue is a major problem all over web-2 conventional games. There are many reditt threads of the topic and some of it is quite revealing. One user write about a game (the name doesn't matter, we can say this about bronze league a few weeks back)....
I finally convinced my little brother to play this game after nagging him about it constantly. Like others, he was discouraged because of the top down camera and having to click to move. But I finally convinced him to see what the hype was about. So we go in, make new characters, get to Prideholm, and what's the first thing he notices? Bots. Absolutely everywhere. I swear it was me, him, and about twenty bots in the starting zones. Just teleporting everywhere and spamming their mounts. Area chat is filled with gold spammers and not a single real person can be seen anywhere. I honestly felt bad for him and feel like it gave him the impression that this game is cheap and has absolutely no moderation at all. The first "ban wave" did nothing apparently. Maybe other games have botting problems as well. If they do I can't tell. But in Lost Ark you literally see lines of people teleporting everywhere and it's insane how this problem hasn't been fixed yet. This is definitely not the first impression you want new players to see when starting the game.
I like for you to please read this above and read it again, pause and reflect. Ask yourself, do we want our game to be like this? 69% of the staked SPS holders said NO! Thank you for writing proposal 42 (and 41 for that matter, which passed 93-7!)
I like to formally thank the community to help us pass the proposal. And to those who voted NO for the proposal, I like to think that you are also part of the community. We may not have gotten your vote, but I do belive you want this game to succeed as much as we do who voted YES for it.
And it passed. After a lot of bickering and against some powerful and influential people voting against it, including one of the founder, our respected friend Yabapmatt. Now Matt is a person I respect a lot. I am 100% in favor of him regarding how he brought the game to us and made it balanced and successful! His objection of the proposal was enforcement via code. Frankly speaking, that was the objection by the majority. I am in agreement with this stance.
However, I do not look at this proposal from the direction of enforcement. I look at it from the direction of stance the game and the community is willing to take against wide-spread commercialized automation which only leads to extraction of the value of our cumulative assets. I look at this from the social aspects, which I guaranteed can be successful. Majority of the people like to follow the rules that is agreed upon and given. Yes, there will be those that won't follow the rules. Trust me, they will be minority. Trust me, we will be watching you :)
The Splinterlands