Today I was extremely busy, so I didn't get much time.
However I gave myself a Quality-of-Life feature - the SoundForge.
I'm getting obsessed with the 90s SNES RPG vibes of the songs I've been generating for SplinterTactics, so I made the SoundForge to house all the tracks in one place :)
I also got a chance to add a few more units as well as implement a few more abilities, including:
- Scattershot: Active ability. Attacks up to 6 enemies within 4 tiles of this unit.
- Ambush: Passive ability. When an enemy unit moves into a cell adjacent to this unit, this unit immediately strikes that enemy as a free attack outside of normal turn order.
- Amplify: Friendly units within 3 tiles of this unit (including itself) deal double damage from Thorns, Magic Reflect, and Return Fire.
I'm now at 41 implemented abilities.
Here's a teaser of the SoundForge:
And here's a teaser of Boss battles which I implemented yesterday:
<3