I have said it since day one and I'll say it again as a Veteran TCG Player (15 years including National Championships for Magic The Gathering) and as a Veteran Play2Earn gamer - since they days of Ultima Online I've been moving digital loot...
Here's what we want: WEB 3 GAMING
Soulbound = WEB 2 GAMING
Unlocking is cool but you know what's COOLER??
NOT HAVING WEB2 SOULBOUND CARDS...
We killed the Bot Extractors, which we were TOLD by Yabapmatt "was the issue the Soulbound cards were created in response to" - right? Value extraction - right???
That issue is SOLVED... therefore, we do not NEED Soulbound cards. Web2 gaming does not belong in an NFT Based, Web3 Game.
While I begrudgingly admit, "unlocking" is a workaround... It's literally just Web3 Cards with extra steps.
We killed the issue that we created the solution for... we simply need a limited production run of Non-Soulbound Cards... and when their "Block" is up... Perhaps 3 Month Blocks? 1 of each Splinter? 24 Cards per year? That's it - you can't earn them... you gotta buy them.
Scarcity creates VALUE.
That's my thoughts and whatever my experience is worth... but I was flipping bricks of MTGO -> Real Life cards via $5 S&H since 2004...
Love you guys and think we are heading in the right direction... but let us look at the cause/effect of Soulbound... and see that the cause is gone... thus should be the need for them to exist as well...
RE: Soulbound Reward Card Proposal - Immediate and Ongoing Accessibility