My first week's results in SoulKeep were rather disappointing, despite liking the game.
I haven't won any prizes in tournaments yet, but yesterday showed me that I was on a very good track. I just didn't want to pay for a 3rd attempt while not earning anything yet. Haven't played every day of the week, nor did I have time to focus seriously on the game, but I can say I learned a lot since the beginnings.
Today I will most likely win one of the leaderboard SPS rewards from the free attempt, and I won't play again unless I feel I'm in any danger of going out of the rewarded zone.
At the top, the tournament is fierce, with players using every trick up their sleeves to score as high as possible, while losing as fewer hearts as possible, or maybe even better than that. In fact, this might be one trick to have super-high scores, but I'm not saying anything else because I haven't even tried it myself yet. 😄 That may be enough of a tip for some players to see if they can find a way to work with that info...
Something we need to be careful about is the type of attack... We might find a super-powerful tower that works and is very reliable... until it's not, because you'll have fiends with higher resistance to magic or huge health points.
I could, most likely, advance to League 3 using my current strategy without any issues.
I still have one map to go and stopped because 2 of my most important towers were on cooldown.
The question is: do I want to go to L3? Looks like L2 wasn't as bad as I thought, but it was until I completely changed my strategy. Basically, you can't stop hordes of fiends if all your towers fire to one target at a time, even if they have rapid fire.
I hear L3 can't be completed without a hero. I don't know if the one saying that referred to the solo mission or tournaments, or if it's true, but heroes are a rare commodity. Their price is into the hundreds of dollars and to rent one it's thousands of DEC per day. I dislike both options.
At zero mana cost and serious damage, heroes are definitely very powerful and can tip the scale at any point in a battle.