One more week of challenge looms over us, all warriors ready their weapons for battle, the fight is about to begin. It will be an epic battle, unprecedented in the history of some rookies, the arena is ready, just need to know what are the conditions of combat.
The judges are approaching and the competitors are impatient to select their best legionnaires, listen carefully to the rules of combat and prepare their teams.
Today the challenge is framed by the Equalizer rule.
About Equalizer...
This rule is that all monsters start the battle with equal health points, at the same time the amount of health points is determined or matched to the monster that has the highest amount of health points in the arena.
So everyone will be evenly matched upwards in health, so the strategy should aim to take advantage in other aspects of the game.
In my way of understanding the game, the speed with which you attack and the ability to regenerate some health points of the team should be decisive when facing a battle under this rule.
For my part I chose a team with good speed, a lot of magic and a tank that can regenerate life, I think this is part of the advantage I took in this battle, which became a decisive strategy to win this fight.
This was my team...
As I mentioned in previous posts I am a fan of the water element, as I can use a lot of magic, I am a fan of magic as well so I chose ALRIC STORMBRINGER as my summoner.
SUMMONER
As I decided to use magic equipment, the summoner ALRIC STORMBRINGER I think is my best choice as it adds +1 magic attack to the allied monsters.
FIRST POSITION
Use SEA MONSTER for its life attack and ability which regenerates a portion of life.
SECOND POSITION
In the second position use DJINN OSHANNUS for his attack, life, speed, and abilities which are Empty and Phase, Empty when a magic attack monster attacks this monster reduces a portion of his attack, Phase this ability makes one of my favorite parts of this monster allows rival monsters with magic attack to miss this monster.
THIRD POSITION
Use RULER OF THE SEAS because it has very good attack and acceptable speed and two very good abilities which are Explosion and Acceleration, Explosion Reduces a portion of life to the monster that is immediately behind the position of the monster that has been attacked, Acceleration adds +1 speed to all allied monsters.
FOURTH POSITION
Use RIVERBOAT CAPTAIN for its Explosion attack and ability. Reduces a portion of life to the monster that is immediately behind the position of the monster that has been attacked.
FIFTH POSITION
Use SEA GENIE for its attack speed and Flying ability which gives a higher chance of dodging melee or ranged attacks from monsters that don't have the flying ability.
SIXTH POSITION
Use MEDUSA for its stun ability which allows the card that was attacked not to attack for one turn.
My strategy, my victory...
https://splinterlands.com?p=battle&id=sl_0c99b5ccd7fcbf2ce4fe939b82c14769&ref=gerjer
My strategy is always very simple and I mentioned it before, all the magic charge I can, plus speed and regeneration for those who suffer damage to their health.
That's how once again we got the victory against a team that put up resistance but it was not enough to counter the strategy used in this battle.
This was my participation in this BATTLE MAGE SECRETS Weekly Challenge. If you are not yet part of this kind of challenges I invite you to participate every week in the contests organized every week.
If you are not part of the Splinterlands community I invite you to join and be part of this world of adventures and profits for you.
For more information you can visit:
Splinterlands Community on Hive / Discord / Telegram / Twitter / Facebook