Monsters and Summonersdsd may have one or more abilities, which allow them to do different things, give them additional powers, or modify the typical rules of battle.
Blast - Ranged or Magic attacks do "splash" damage to adjacent enemy Monsters.
Dodge- Monsters with Dodge have a higher chance of evading Melee and Ranged attacks.
Enrage- Monsters with Enrage will receive a Melee attack boost when they are below full Health.
Fear- Monsters with the Fear ability have a chance to cause their target to move to the last position on the enemy's Team. This ability can only be triggered once per Battle.
Flying- Monsters with Flying will have a higher chance of evading Melee and Ranged attacks unless the attacker also has the Flying ability.
Group Heal- Monsters with Group Heal will restore a portion of all friendly Monsters' Health at the start of each round.
Heal- Monsters with Heal will restore a portion of their Health at the start of each round.
Inspire- Monsters with Inspire provide a Melee Attack boost to all friendy Monsters.
Magic Reflect- When hit with a Magic attack, Monsters with the Magic Reflect ability will reflect a portion of the Magic damage back to the attacker.
Piercing- Melee or Ranged attack damage beyond the amount of Armor of the defending Monster will reduce hit the defending Monster's health, as opposed to normally where Armor will absorb the entire attack.
Poison- Monsters with Poison have a chance of poisoning their opponent when hitting with a Melee or Ranged attack, which causes the poisoned Monster to take damage at the start each round. Poison damage directly reduces a Monster's health.
Protect- Monsters with Protect provide an Armor boost to all friendly Monsters and makes them immune to Fear.
Resurrect- Monsters with the Resurrect ability will bring the first friendly Monster that dies back to life with (1) health. This ability may only be triggered once per Battle and a Monster cannot resurrect itself.
Retaliate- Monsters with Retaliate, when hit with a Melee attack, have a chance of performing a Melee attack against the enemy Monster that attacked them.
Shield- Monsters with Shield take reduced damage from Melee and Ranged attacks.
Slow- Monsters with Slow cause the Speed stat of all enemy Monsters to be reduced.
Sneak- Monsters with Sneak will attack the last Monster on the opposing Team instead of the first, and may Melee attack even when not in the first position.
Snipe- Monsters with Snipe will attack the first Monster on the opposing Team that has Ranged or Magic attack. Only Monsters with Ranged or Magic attack can have the Snipe ability.
Stun- Monsters with Stun have a chance of stunning their opponent when hitting with a Melee attack, which causes the stunned Monster to skip its next action.
Thorns- When hit with a Melee attack, Monsters with the Thorns ability will do guaranteed Melee damage back to the attacker.
Trample- When a Monster with Trample kills its target, it performs an additional Melee attack on the next Monster, in order, on the opposing Team.
Void- Monsters with Void take reduced damage from Magic attacks.
Weaken-Monsters with the Weaken ability will reduce all enemy Monsters' Melee attack and Health.