After the beginning of the "War of the Sons and Daughters", the woman of Solaki followers are being oppressed by the male ruler. Some of them runaway and live in exile. But their faith for the sun god Solaki never withers. They pray for the day the sun god would transcend and restore the clouded mind of the male solakari. With their resources and number limited, the solakari women to invent a clever way of life. They put commoner clothes as disguise and blend within civil citizen. Their disguise are almost perfect and would only be recognized once they unsheathe the curved dagger encrusted with aquamarine gemstone. They secretly pilfer money from the have, and not hesitant to plan an ambush on trader passing between cities. The loot are brought back to their enclosed nest a top the valley, where only flying creatures could reach. But where the city guard called them notoriously as the "Pelacor Bandit", other who saw them as vigilante, a daylight "Robin Hood".
Pelacor Bandit are easily obtained from daily reward chest. It's a reward card coming with Chaos Legion edition, therefore the supply is still running and its price is among the lowest. Pelacor Bandit cost only 3 mana which relatively low and very suitable for any low or mid mana cap battle. Pelacor Bandit are very versatile to fill any row because it have the Sneak ability. Shockingly, there are only 3 cards in Water Splinter that possessed the Sneak ability (Sabre Shark and Coral Wraith are the others). Is this card really that good? We'll just have to see it.
Pros & Cons
![]() | ![]() |
|---|---|
| 1. A Ninja type card excelling in high speed which boosted with Flying abilities. Pelacor Bandit evasion rate can be a nuisance on opponent which employ slow card with high damage; while if the card destroyed, you only sacrifice 3 mana. | 1. Low health might be the only weakness of Pelacor Bandit. High evasion might offset the low health, but still its susceptible from magic attack. |
| 2. Pelacor Bandit started at Level 1 already with 2 (two) abilities, Sneak and Flying ability. | |
| 3. Consistent growth which rotates between health, speed, and melee damage. This consistent status growth (with no drawback) make each progression level have steady but meaningful value to gained. | |
| *Reference for Archetype term : Striker --> Superior Damage / Tanker --> Superior Health / Ninja --> Superior Speed / Support --> A Lot Number of Abilities. |
Market Price Analysis
Price still steadily floating both for regular foil and gold foil. The regular foil is similar to other Rewards card where its price is ranging between $0.01 to $0.02. Similar things also happen to gold foil where its price is ranging between $0.30 to $0.40. Both prices doesn't seemed to be affected by the recent downtrend in price. At max level, the regular foil will require $4.00 to $8.00, while gold foil will require $11.4 to $15.2. Based on this data, we can conclude that the gold foil price are far too expensive compared to regular foil. Basically purchasing regular foil might be the better choice with the wide price gap. But in the investment sense, its good to purchase some on both to gain benefit from price increase in the future, since currently both foil circulating supplies are still adding up.
Progression Analysis
Pelacor Bandit started at Level 1 with quite strong status. For a 3 mana card, 1 damage are fair enough, 2 health might a but rather low, but 3 speed are great and become exceptional because the Flying ability. Evasion become Pelacor Bandit strong point. Sneak ability are rare ability since each Splinter only have around 2 to 3 card with this ability, meanwhile Water Splinter have 3 of them. One intresting thing is Sabre Shark which also have Sneak ability have the exactly same status with Pelacor Bandit at max level. But as we can see below, Sabre Shark lack the Flying ability, which means this card should be less worthy compared to Pelacor Bandit. But in fact the price of Sabre Shark are far beyon Pelacor Bandit just because its a Beta editions card.


The progression are rather simple since growth happens consistently on focus only circulating between health, damage, and speed. All of them are very important and valuable. The health growth are important to endure damage in case opponent managed to passed the card's evasion rate. Speed are always a great growth since its an absolute status across all cards on all mana level. Damage also grow 3 (three) times which will turn this card into deadly Striker. The placement of damage growth after health and speed growth is very clever. This motivate player to pursue progression up to the max level.
Rulesets To Be Watched
| Ruleset | Strategy |
|---|---|
![]() | Losing both Sneak and Flying ability is a major liability for Pelacor Bandit, specifically at lower level, since the status figure isn't an advantage. |
![]() | With low health, Noxious Fumes would quickly dissipate Pelacor Bandit health quickly. |
![]() | With speed growing significantly at higher level, Reverse Speed will surely cause Pelacor Bandit lose advantage at higher level. |
WATCH BATTLE
Here's one of my battle experience with Pelacor Bandit in my formation. Click Here for the battle link. The battle has 20 mana cap, with Standard ruleset. For my formation, I used:
| Position | Card Name | Level | Mana | Health | Armor | Speed | Damage Type | Damage |
|---|---|---|---|---|---|---|---|---|
| Summoner | Kelya Frendul | 2 | 4 | - | - | - | - | - |
| 1st Row | Hardy Stonefish | 3 | 1 | 2 | 1 | 1 | Melee | 1 |
| 2nd Row | Ice Pixie | 1 | 2 | 1 | - | 3 | Magic | 1 |
| 3rd Row | Demented Shark | 1 | 6 | 6 | 1 | 2 | Melee | 1 |
| 4th Row | Feasting Seaweed | 1 | 4 | 2 | - | 1 | Melee | 2 |
| 5th Row | Pelacor Bandit | 1 | 3 | 2 | - | 3 | Melee | - |
| 6th Row | - | - | - | - | - | - | - | - |
My opponent formation:
| Position | Card Name | Level | Mana | Health | Armor | Speed | Damage Type | Damage |
|---|---|---|---|---|---|---|---|---|
| Summoner | Thaddius Brood | 1 | 4 | - | - | - | - | - |
| 1st Row | Cursed Windeku | 1 | 6 | 9 | - | 3 | Melee | 2 |
| 2nd Row | Chaos Agent | 1 | 1 | 1 | - | 2 | None | - |
| 3rd Row | Life Sapper | 1 | 3 | 2 | - | 2 | Magic | 1 |
| 4th Row | Soul Strangler | 1 | 3 | 2 | - | 2 | Ranged | 2 |
| 5th Row | Death Elemental | 1 | 3 | 2 | - | 3 | Magic | 1 |
| 6th Row | - | - | - | - | - | - | - | - |
I arrange an ambush formation by deploying Feasting Seaweed and Pelacor Bandit as my main Striker. To boost their damage output, I decided to deploy Demented Shark with its inspire ability. Shark will also play role as my main tanker. But to save Shark from early attack, I deployed Hardy Stonefish and Ice Pixie as cannon fodder. Keyla Frendul will be very useful to boost my Striker's speed and provide some protection with it armor buff.
Meanwhile my opponent deployed standard formation using Cursed Windeku. Cursed Windeku itself is a great threat to my melee card. But luckily my melee card target card other than the front row, saving them from the Thorn damage. Its main Striker stood in the 3rd to 5th row. Life Sapper with its Life Leech ability could be a semi Tanker if the fight goes long enough. Soul Strangler is a deadly shooter having 2 damage for only 3 mana.
Affected by Thaddius health debuff, my formation endurance is a paper thin since all have only 1 health except Demented Shark. But my legion stood against the odd having speed buff and damage buff surging them. Pelacor Bandit open the battle with a single strike killing Death Elemental. And then a streak of attack siege my front row, destroying Hardy Stonefish and crack Ice Pixie armor. Chaos Agent play a good cannon fodder as my Feasting Seaweed attack run toward it.
Round 2 is again opened by Pelacor Bandit which this time eliminate Soul Strangler in single strike. Its a big gain for my formation. Feasting Seaweed hit 3 damage toward Life Sapper, but since it already gained 2 health, its able to stood still with 1 health left behind. Demented Shark have to fight face-to-face against Cursed Windeku, which is ineffective since Shark lost its armor from Thorns ability.
At the start of Round 3, the outcome of the battle started to be seen. Pelacor Bandit make another strike, this time on Life Sapper, which now give her hattrick for this battle. Cursed Windeku interfere and strike Demented Shark. With only 2 health left, Shark put a suicidal counter attack. Its very unfortunate for Seaweed, because it lost the damage buff and its attack toward Shark was unable to end the battle.
The battle turn into Round 4, where Pelacor again score another kill and finally ended the battle.
CONCLUSION
Did your strategy work? What will you try differently next time?
Pelacor Bandit performed beyond my expectation. It able to destroy an enemy at the start of each round, and thus open path for the remaining cards to strike with their full forces. But Pelacor been fighting while putting high risk with its 1 health. Any single damage would surely put demise on it, and then my formation no longer have Striker card.
Do you like PELACOR BANDIT? Why or why not?
Speed is Pelacor main strong point. Acting first in each round allow it either to sweep out enemies with 1 health remaining or to break away any armor and expose their health against more powerful follow up attack. Pelacor Bandit are also very affordable and leveling up would be easily achieveable.




