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We are in the middle of another season and it always gets tough at the middle of the season as everyone tries to regain their rating and eye on their successive league. Modern Format has become quite challenging. One of the units that helped me a lot in the current season is the epic Gladiator unit Quora Towershead. It is going to be the unit where we will talk about how much dominating this unit can get.
Let's start by looking at its stats in detail.
Quora Towershead
Quora Towershead is a powerful Gladiator unit that hast to be one of the most feared units from Earth unit. I have seen so many guilds locking this unit when they are hosts. It costs 10 mana but comes with exceptional attacking strength.
The most impressive ability is its 'heal' which makes it survive for so long and the 'bloodlust' ability can get so lethal, especially against weaker units.
I had a level 1 which dealt 2 magic attacks and 2 melee attacks with decent speed. It comes with a huge health of 11 points and combined with bloodlust and healing it can sometimes become invincible. Don't believe that? Let me share a battle which was won almost single-handedly by this unit.
My Lineup
This is my lineup for the battle
It was just a 34-mana cap battle and had the 'Magic Reflect' ruleset which means that when you attack a unit with magic attack, half of the damage will get back at you. So, it is a good idea to avoid magic attackers.
Only 'Earth', 'Death' and 'Dragon' elements were active during this battle. I had 34 mana to work with so I could afford to use an expensive unit like Quora Towershead on the front. And to use it I had to use the summoner Helios Matriarch which allows one gladiator card to be used in your battle.
I used the Quora Towershead as my tank. As I stated earlier, it is one of the most powerful attackers from the Earth element. Its stats are so nice and with heal and a good amount of health, it can be a nuisance to eliminate.
Next was Kra'ar Xoc, an interesting dragon unit that costs only 1 mana but comes with the scavenger ability so it can take some time to die even with its 2 initial health points. I didn't expect much from this unit but it performed a lot more than I expected. Got to love its scavenger ability.
The only mage in my lineup was Queen Mycelia, just because of its 'protect' ability which gives 2 extra armour to all the friendly units. I knew that the magic reflect ruleset was not the time to use it but it went for it anyway just cause of its ability. I wanted to protect my units with extra armor at least in the first couple of rounds.
In the next position, I placed the Mantoid, a ranged attacker dealing 2 ranged attack damage. It costs 6 mana but comes with a snipe ability that helps to get important units hiding behind the tank.
Next was the Venari Seedsmith, another ranged attacker dealing 2 damage as well but it has relatively low health which was compensated by its 'scavenger' ability. It would be nice to have more health but it only cost 5 mana so it was fine I guess.
Last but not least was Halfing Alchemist, another ranged attacker costing just 2 mana but having a super useful ability 'halving' which can reduce the damage output of its target to half. This is very effective against heavy attackers placed in the front position in the enemy lineup.
Now that my lineup was set, it was time for battle.
I will share my battle here, which I have uploaded to YouTube.
My Strategy
Since this was a 34 mana battle with a restrictive ruleset that hinders the power of magic attackers, I went with a heavy ranged attack but the most important part of my strategy is my strong tank in the form of Quora Towershead.
I used the summoner that allowed me to use a gladiator tank and I knew that Quora Towershead with its 'bloodlust' and 'heal' ability was super powerful against any lineup.
An important part of my strategy was using Halfing Alchemist which made the opponent's attack weaker. Their tank's ability to strike was halved and it was a big win for me as they were banking on their tank.
I supported my weaker units by giving them extra armour. That was achieved by Queen Mycelia's 'protect' ability. I also used a couple of 'scavenger' monsters which can take advantage of all the units dying on the battlefield and I expected a lot of death early in the match.
This strategy, as you will see, worked in my favour and gave me a comfortable win at the end.
My opponent used the Harklaw as their tank and used a summoner Thaddius Brood which reduced the magic attack and health of all my monsters. They focused too much on their tank and used units that gave extra armour and who could 'repair' those armour as well. So, it looked like a nice strategy on paper.
But right after round 1, my Halfing alchemist reduced the damage output of their tank and it helped my Quora Towershead to stay on the field for long.
My opponent used a couple of units that attacked from the end of my lineup which was a smart decision as I had weaker units at the end. But it meant my Quora Towershead got an easier battle to fight.
While it looked like a close battle in the first few rounds, I had faith in my tank. Its healing ability made it last much longer and the bloodlust ability helped it get better attacking stats as the battle progressed.
One of the interesting thing they did was placing their Cursed Windeku at the end of the lineup thinking I would have 'sneaky' units which would take a beating if they tried to attack but I had none. So, it was a poor choice of placement and I got an easy win at the end with my star unit standing with much better stats than it started the battle with.
Conclusion
As you just saw in the above battle, Quora Towershead can be a very powerful and game-changing unit which can single-handedly win your game. The combination of its 'bloodlust' and 'heal' ability is so powerful along with its multi-attack type. If it gets going then it is so hard to stop it.
We always want a strong attacker in the front who can still take hits and we want to support that unit with a heal and Quora Towershead comes with all that packed in just 1 unit and much more. This gladiator card is so powerful that most of the guilds set it inactive in their brawl battles and rightly so, it can easily change the fate of the game.
Its 10 mana cost is easily justified by its superior stats. I highly recommend using it if you have this unit in your deck.
Thanks for reading...
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