This week's Splinterlands Challenge of the Week was to showcase the Cave Slug from Life Splinter.
The Cave Slug is an opportunity monster and picks up scavenge at level 6 (his price-optimum level), and with 5 health at this level, that's pretty high. 3 damage and 1 speed mean he can be a useful addition to a slow ruleset battle!
This battle features the Cave Slug in a slow and noxious fumes ruleset where he was crucial to the victory.
NB - it is against the fire splinter, so that's something, and against a superior opponent in terms of number of maxed cards they played, but they ignored the rulesets, and lost!
The Rule Set and Line Up
- 27
- Noxious Fumes - scavenge is useful!
- Slow - perfect for the slugs!
Summoner - Chanseus
- Shieldbearar - slow!
- Angel of Light - Heal and Resurrect
- Amou*rsmith - lower health than I'd like for noxious fumes but useful repair to pair with the SB
- Cave Slug - the perfect fit for this combination of rule set!
- The Chicken, something for the Slug to scavenge on (sorry chicken!)
Did my strategy work?
Beautifully, to see it in action click here!
- Round 1 - Straight of the bat the Ooze goes down, scavenge 1!
- Round 2 - the Chicken dies (Scavenge 2) but he gets resurrected, oops, waste of a resurrection!
- Round 3 - The ShieldBearer dies from poison but gets resurrected and then healed, coming back with full shields of course! The Amoursmith dies. My opponent loses his Wood Nymph.
- Round 4 - The SB dies permanently this time. The Slug takes out the Mushroom
- Round 5 - The Angel of Light dies, Cave Slug is now in tank position.... with 13 health so this looks OK! Miss on the Slugs because of their slow speed!
- Round 6 - It's all over, a combination of poison and slow meaning the slug attacks first lead both of my opponent's monsters dying!
Oh, and the Chicken survived too, thanks to Chanseus' Triage!
Battle Analysis...
Life is a decent Splinter for this rule set, with plenty of healing, triage and cleans options, so I'm happy with that.
I think the taunt option is good combined with Slugs as all the attacks are directed against one card while the Slug had a chance to grow, or at least maintain their health while poison gradually picks off the opponent's monsters, which is basically what happened here.
HOWEVER, the weakness of the SB is magic, and it's always a risk playing him, especially without Silence, and I got lucky with the timing of the heals after my resurrect, this could have easily not been the case with a double magic attack, one attack coming right ager the other finishing him off for a second (or third) time.
I shouldn't have played the Chicken, it's sometimes best not to lest you waste a resurrect like I did.
The Slug really carried the day, with 13 health towards the end he could have soaked up a bit more damage than he did.
The Slug... Worth Levelling up?
If you're looking for a decent 'slow rule set build' then yes!
There are probably other cards with more general utility you'd want in your arsenal first given the fact that The Slug is only really useful with a slow rule set.
But Life is a great option for a slow ruleset, assuming you're not just going to ignore it by playing magic, and it has lots of decent cards you can combine with the slug that have similarly slow speed (I guess it makes sense with all those shields, being slow).
So it's a bit niche, but he's in the right Splinter - and if yer looking for a build for slow, he's worth taking up to L6 for sure where he picks up scavenge!
If you don't yet play Splinterlands, why not give it a go?
Anyone using my referral link will receive a free rare card!