Had a go, started to get the hang of it near the end, still not got used to the moving side of things, really adds another dimension to how u play the cards. I can see terrain being very key once I figure out how to play properly.
One immediate impression, everything was just a bit on the small side, the text was tricky (on a 17" laptop), but I'll confess, my eyes are old :-)
RE: SplinterTactics Dev Log 10 - Alpha v1.1