Situation
- The best players of Splinterlands are not tied to a single account.
- The best players of Splinterlands kick my butt all the time... Always... SO MUCH BUTT KICKING...
- I want to play basketball but I don't want to play against Michael Jordan.
Complication
- There is no way to prevent players from having multiple accounts and kicking butt in every league.
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Resolution A: Pick a League
- Limit accounts to play at a single league level each season.
Reasoning
- Hopefully this will reduce the number of good players dominating multiple league tournaments with the same decks.
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Resolution B: True Skill
- Stop letting players control what leagues and tournaments they are allowed to play in. Design a smart ranking system that uses collection power, w/l ratios, matchup difficulty, previous season position and frequency of play to arrive at a player rank that is more inline with true skill. Matching players with players equal to their skill is the cornerstone of all multiplayer games and Splinterlands should be no different.
Reasoning
- People will always look for ways to maximize their earning potential. There is nothing wrong with that. BUT it comes at a cost. In my opinion the cost outweighs the benefit. Cost's include:
- Needing 400+ games each season to get to the top of a leaderboard.
- Playing hundreds of battles against vastly inferior or superior opponents.
- Bots outranking humans just because of the sheer volume of battles entered.
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Conclusion
We should strive to make a game, economy, ecosystem that benefits players equally. There are flaws in both of these resolutions. However, in my opinion we should limit the earning powers of the best players in the game in a way to prevent them from taking profits from the lowest skilled users.