My Splinterlands Battle Challenge Secret!!
I have fought a lot in every tournament I've entered, but when I face this kind of challenging battle condition, I only win a handful of battles. As my battle adventure goes on, I was able to win a single match on Aimless, which I will discuss my strategy and approach for on this blog. Aimless is the weekly battle mage secrets challenge that we players should triumph over.
Let's discuss this type of battle rule set. Aimless gives all far-off attackers a scattered shot; magic users can benefit from this attribute. When a taunting ability monster is activated, all of your attacks will be directed toward that monster; however, if the Aimless activated on the field all taunting monster will be useless, because all attackers within range will attack at random.
The next set of battle rules is called Armored UP, which indicates that every monster on the battlefield has the advantage of having additional two armor, which strengthens every creature and offers extra defense against both close-up damager and far away attackers. Since random attacks are unpredictable, this armor is also resilient when facing aimless opponents. fortunately the two armor buff will offer protection throughout the opening stages of the match.
Only the opportunistic approach monsters and sneak attackers on the field will be rendered inoperable by the fog of war ability. Sniper will be prohibited in this fight rule set as well. With 60 mana available, that's a really high amount. If you have a high mana card, maximize it to fully utilize its strength. Lastly, there are just two components that can combat the death and fire elements.
Battle Mage Secret Strategy
Early Match up
I have to be careful with how I utilize my cards since 60 mana is too much for me. I prefer to extend matches by using the leech abilities from the death aspect. Armored UP provides 2 extra defense, and Arkemis the Bear gives me an additional 2, so my squad has 4 defense total. I'm concerned that my opponent will ignore my armor and instead focus on my monster's health while using a magic attack. I only have one issue at first: he has a strong resistance from Tusk's void armor. Fortunately, I have the aimless ability, which allows me to use my magic monsters to strike at random without always aiming for the tank. With this attribute, I can concentrate on eliminating my opponent's rear perpetrators.
In response to my opponent's strategy, he has Tinderlock, a card from the Rift Watcher edition, which can trigger its last stand to increase its stats if it is the only one left on the battlefield. My opponent also uses Firecaller, which, ought to die, will automatically provide Djinn Apprentice and Tinderlock with additional stats.
Mid-Game Encounter
The battle was very intense to watch; we gradually eliminated our solid tankers and other back lines, and on round six, I only had four monsters remaining while my opponent only had three. He had carefully planned to use his Tinderlock in the late game, so he was adequately prepared for this method of play, while I still had magic offense and Arkemis the Bear for defense.
End Game
Atlast, the last battle has come to a close. My opponent Tinderlock Last Stand ability against my four monsters on the field of battle, and even though he took out my Arkemis the Bear, I still had the Witch of Warwick Blood Lust ability, with intense stats and magic damage, which have 5 magic damage and 15 vitality, which was excellent for both offense and defense. I also had two damage dealers left in the back: Venari Bonesmith and Life Sapper, who all three absorb life energy from any monster they hit with their magic. Tinderlock's speed and damage are no match for these three magicians on my hand.
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