I already played a bit further .. there will be a lot of story about kingdom politics coming .. after that chapter there is kind of a introduction on the different parties and their leaders, or representives 😉 .. It looks like this is all a big foreplay for a global dispute,nit Serenoa trying to fix it in a way ..but I any say yet how everything evolves for sure .. but still a bit generic. I looks like the rather recycled old settled concepts, then to implement new and innovative ones .. the whole concept is very similar to what I know from Fire Emblem:: Awakening .. even characters are added in pairs ^^ ... are you familiar with FE:A ?
The fight also seems to be very similar to Awakening, such as including combo attacks by positioning f.e. ... It has not so much customisation capabilities, jobs are fixed on characters. The skills are also given, which is similar to FE:A too. It was a great game, so no complaints here, but a bit disappointing again .. I miss the huge variety of classes, jobs, equipment and skills that made me play FF:TA2 until infinity .., but the battlefields and scenarios look a bit like from FF:Tactics and look just suuuper beautiful.
It's still too early to judge yet .. but I try .. It's a Fire Emblem: Awakening Setting and story wrapped in an Octopath Travelers graphic and storytelling scheme .. an really awesome combination by itself ... but it unfortunately misses the great strategic complexity of a Final Fantasy Tactics game. If they would have implemented this too, this game would have had a chance to be a 10 out of 10 in all aspects for me. .. Still I am very very early in the game and only reached the second big fight yet, with 6 character classes
RE: Triangle Strategy - 1st Impression - Setting and Storytelling