Do you consider developers who utilize 'Asset Reuse' and 'Drag and Drop' the antithesis of actually developing a game? I had no idea Unity allowed drag and drop/asset reuse but is an interesting concept,
I recall Sony Online Entertainment coming up with something similar for one of their MMORPGs in development a long time ago where the players could make textures then sell them to other players to use.
Anyway thank you for sharing your thoughts, it does give some clarity about the different game creating softwares.
RE: The Worst Game Making Software Ever?/Najgorszy program do projektowania gier w historii?