There are a few games that hold massive fights and there are explosions, team mates yelling into the microphone, vehicles blowing each other up and other chaos that you would think might change the landscape. But the landscape is static and even though a tank shell will blow up against a wall and take down several enemies via the explosion , the wall is undented and there is nary a scratch. My Biggest Gaming wish would be to have the combat zone and any structures in or around combat be shaped and changed by the surrounding environment.
MSpaint visualization
- But how would that be meaningful in a combat game?
Instead of having the same maps with the same design and having players who probably know the map inside and out smoke out all the regulars, this would change the perspective of each game radically and allow for some tactical plays to be made, see sharpshooters using a vantage point? Just level the ground, see vehicles incoming? Take away the road, Need to sneak past a defensive point? Create a trench for a squad to get through. The Company of Heroes Series and all the other RTS games based on that engine/model have something sort of like this and the Battlefield series is known for having destructible environments so there's that but I wish they would go further and actually allow the map to be changed so that by the end of the game/round the map looks nothing like it did when it started.
Merry Christmas and thank you for reading my Biggest Gaming Wish.