Anthem is a big bet from EA for the future and its desire to get out of the FIFA and Battlefield circle and produce as a very big project that brings new income, but the project started as a free game EA decided to turn it into a paid game.
Switching from team play and its known nature from playing for many hours in order to get something simple is its nature, but to launch a game at a price of 60 dollars and incorporate these elements that are looking for players to continue to invest very large times, you must here to move to the end of the game content, but with higher difficulties Through them you face the same enemies on the same missions but not with a higher AI, just increasing the damage received by them.
There is no blame here on Anthem the same composition and the same assortment of missions and the end game content happened in The Division that is presented as the content is less than the Division and Destiny at the time of launch and the comparison here is constantly with them because they are the three in the new MMO Shooter classification that started with Destiny and continues with our arrival to Anthem.
The story
The story itself in Anthem is good and provides a wonderful story and makes you yearn to see its details, and I touched a small part of a story that can generate many and many events, and being open to presenting their story will provide us literally infinite content and story.
The coherence and sequence of the story was slow at the beginning and continued this slow until about the middle of the story and the same problem that occurred in Mass Effect Andromeda, which unfortunately suffered from a weak end, but Anthem's story started with an intermediate beginning and reached a strong end that ranked it in my view as the best story in this classification.
What I want from the studio is to open up to other novels of the game world, including other Anthem factions, and to produce many, many interesting stories.
Missions
The design of missions in the game is one of the bad points that share with the games of this classification, from reaching an area and eliminating some cohorts of enemies. Perhaps there is one puzzle that reminded me of the game Uncharted, but it was repeated in another mission in the same way as well, in many cases the game does not exploit its world and the distinct flying mechanics In it, and thus exploiting the capabilities of the four personalities, we have a job for each of them from ground combat and middle level remote combat, and the other is a battle that controls the gatherings.
I do not understand the secret of the enemies stopping the movement when strikes are directed against them and they are not trying to do any maneuver to escape from you or change anything just as well.
Gameplay
Fighting in the game is very fun, and merging it with flying and mastering it every day opens up more possibilities for you and new endless moves that can be combined together in short. The fighting system in this game is the best so far in this classification indisputably.
The different abilities and the diversity of the way it plays provides each person with different memories and a completely different game if we call it so even the less well-known and oppressed Ranger between the community of players, which provides a soldier style that enables him to fight, who specializes in very close combat and directs a strike system similar to Ninja.
The design of the world is the other, and one of the important positive points that provides this pleasure in the game until the map has a difference between the areas in form, design and tonal grades, but the sad thing is that these areas are not used well because free play reveals a large void that may one day be filled with successive updates and speed The response.
The biggest positive points of the game are the fighting system, as well as the capabilities of the four characters, but the characters of different abilities were unable to make much of the difference in this manner found in Anthem.
Graphics
The game fee is one of the most powerful fees ever presented and despite the natural decline we all know about E3 offers and famous jokes, I like this very much, but the problems that everyone faces on the PC and the low performance that the game gets and the poor allocation of resources and their exploitation well is one of the points that are taken on , And some problems and differences in performance remain between the graphics and presentation beats, which are not reflected in the performance differences.
Reward
The only problem with the award system in the game with missions is one of the parts of the content problems, which is the diversity of weapons in the game, but the game does not have very distinct weapons, but everyone plays with this weapon if he wants to play as a sniper or plays with this weapon if he wants to play with a quick weapon, one of the content problems here It is the shortage of weapons.
The last point that I want to talk about is the reward for playing time, which I find in the game does not give you much in exchange for investing time. With the end of the story, for example, he wants you to invest more hours in ending 100 events in the open world and at the rate of toys I tested and tried a measure showing these activities every 30 Almost accurate, but easy to solve, and updates are being made to address them, but the reward for time in presenting prizes justifies the pursuit of these challenges.
The game has one of the most amazing ways to design and build your character and make it different from everyone and be your own.
Conclusion
Perhaps the developer wants to start in a way that does not make a lot of noise about the game's financial policy and this is respected, but in the end the formal customizations make many want to play.
ANTHEM has the ingredients to become a great game after a while, only with the introduction of a serious support plan will this game have a very big future.
Anthem game has a terrible field for development and improvement and all this depends on EA support and the release of Bioware Studio's hand and not being late will make many go to the game after they get away from it and know how much content is pumped in it.