Today I shall tell one last tale of my Pathfinder Campaign, though it's not one specific story. That is the tale of Brick and all the different ways in which he met his unfortunate end in the campaign. I will say upfront, he had no hard feelings about any of this and took it all in stride. Brick died a total of three times that campaign. Over 50% of party deaths (There were five over the course the game ran) were him.
The first character was a fighter, pretty simple and straight forward. What had happened is their first quest was dealing with an angry druid, and when they finally fought him Brick charged in headfirst. The reason he didn't have any hard feelings is he realized how badly he messed up. No enemies were hidden, and the other front-liner was my summoner who was busy buffing his Eidolon (Neither of us remembered he could do that at a distance because of the summoner abilities), so what happened is Brick was standing in front of the druid. Also, the two bears, who were now flanking him. I don't' know if you are aware of this, but bears are fucking scary. I think you know how the story goes from there.
That said, he went on to character number two, a ranger. Because of the local history, he took favored enemy Demon, something the party already realized they were going to be fighting a lot of, and it made sense for this guy to take something like that even in the early levels. This character lasted for a good while, but it wasn't meant to last. This was not a death that was handed out because he made a mistake, but because they went in with a plan that ended up backfiring on them horribly.
Hiding up in the rafters was a demon with a group paralysis attack and a sneak attack die, and the only person to fail the save was our ranger. He had positioned himself near a back corner to fire his bow from a safe spot. Except now he was paralyzed, and the demon was almost directly over head. He jumped down directly into the corner, and now he could wail on the poor ranger with his sneak attack in a spot that was very difficult for anyone else to reach. I didn't want to kill him a second time, but I couldn't think of a good justification for the demon to not eliminate the ranger right now. He understood, and now we are on character number three, where things got funny.
There was a large library that was established earlier in the story, but when the sorcerer joined the game he came up with a story to give the party, one that wasn't true. The other players were in on it, so it wasn't a secret in real life, just in the game. I used this to flesh out the library a bit more, since I hadn't come up with too many details on it (I had established it though because there was a chance my players may choose to head there at some point), and we established that it was a large branching family that handled its operations, including field research. We hadn't given the family name at all, as it wasn't too important at the time, but Brick decided to make a character from the family. For the record, he had completely forgotten about the sorcerer's story so this was not intentional on his part. He did a couple of rolls, and it ended up being his family the sorcerer claimed to be a part of.
It's not often you see two characters in-game hate each other this much, but it was a lot of fun. To explain why Brick never new the sorcerer, I had the sorcerer do some knowledge checks to see what he knew of the family that ran the Library, and we determined that it was particularly large, and the field research was largely handled by what we called the Branch Family, so if our Sorcerer was part of that group it makes sense why the two may have never met. Especially with how Brick played his Wizard, a fairly stuck up book worm as well as a kind of very smart but dim, it immediately brought into the story a bit of a rocky relationship to the story of the Libary 'Houses' I think you would call them. And now the poor sorcerer had to keep up all these lies just to not be found out by Brick, and there were so many shots they would fire at each other. It made a lot of situations really fun to run and see how they played out. (Again, in character, they were enjoying it too). The Sorcerer was even devising plans to kill Brick (He wasn't going to do it) just in case things started to fall apart.
For a normal game, he made a fun wizard. It was a lot of spells that would just disorient and mess with the enemy, a lot of interesting utility, and ways to support the rest of the team rather than someone who just lobbed stuff at the enemies. The problem is they were fighting a lot of demons and devils, who happened to be me either immune or resistant to all the things he had prepared. Much shit was given (I did start tweaking encounters though so he could do more, at least where I could justify it given the narrative).
One fight that he did a great job in was in the middle of a Tundra, he used some wind walls and other stuff to essentially cut off a lot of enemy fire, and help funnel the enemies where they wanted despite the wide-open field. And what happened next was he had positioned himself a bit poorly, and became the only target for an onslaught of arrows. The thing is there was no way out of it unless I had all the enemies just.... not do anything. He was the only possible target for all those attacks, they had no way of hitting my other party members regardless of the actions I took. And all of it would have been avoided if he was five feet to the left.
He then made a Barbarian, but the game didn't last much longer due to real-life getting involved. Brick was a lot of fun to have around, he was a lot like the Wizard in that he was a smart dumb guy a lot unless he took the time to sit down and think things through, but he was content to just have some fun and enjoy the ride. I do still feel bad he died so many times though.