Usually and in huge games like ours today, I find my tongue unable to describe the situation or write accurately and Death Stranding is one of those games of course I stand in amazement I don't know where to start but all I know is that I don't believe I'm writing a game review for someone The most famous and genius developer is Hideo Kojima.
You have never played a game in the Death Stranding genre before !!
In fact, kojima always dazzles us with its constant creativity, and let me say that Death Stranding is really a new type of game that we have never tried before, and it is one of the most important reasons for it being the best game in our view where a game was introduced that may open a new style and type of games professionally. It is excellent and without any problems that any other game may suffer from in its early stages, which is almost impossible to implement for many, but not for a developer like Kojima
This point and its cheek is a huge strength that will support the final evaluation of the game, of course, because the game has a strange but positive character according to my experience.
Welcome to The Strand !!
The game made me feel that I was in the process of a new style of play. The main experience is a bit strange and not the contractor, and despite the presence of semi-familiar elements, the game provided a wonderful model in terms of establishing a sense of renewal within you, because you are now alone in a huge world literally without any life and you have to You walk huge distances to deliver shipments as a courier or messenger
You may feel that the game is inclined to Walking Simulator, but it has managed to overcome the feeling of boredom that may accompany some while walking for a long time ... I am not exaggerating, the game is strange and has a wonderful attraction that will attract you to the end.
Not everyone will be impressed !!
As a result of this walking or the Walking Simulator, many people may not like the game, of course, this game needs people who have a passion for playing in an open world and have a high sense of exploration in addition to some patience necessary to skip the first stages in the game and even reach the expected action, so if you are from Those who want to go through the game quickly, I advise you not to do it altogether, as the content of the story has reached 65 hours in order to complete it completely !!
A game like Death Stranding requires that you play it with love and patience while sipping a cup of coffee in the morning like Red Dead Redemption 2 in its exact early season
Death Stranding's goal is too lofty to reconnect humans!
The events of the game take place after several explosions that led to the destruction of the ecological composition of the planet in mysterious circumstances. Let us enter a Post Apocalyptic era devoid of any life, and of course all of this led to the dispersal of peoples into separate groups that do not know anything about each other and what made matters worse is the emergence of the BTs and they are Beings or souls of the dead who can pass from their own world to the world of humans and interact in it by harming anyone who approaches them and with rain that helps to greatly increase the speed of time towards the future, the matter has become a threat to human life!
Dangers from all sides!
The dangers surrounding the world multiplied due to these mysterious explosions and people preferred complete isolation, so the Bridges organization came out next to Fragile, two organizations consisting of Couriers or couriers whose goal is to work to deliver shipments from one end to the other in the isolated world, whether the shipment is raw resources for construction, food, etc.
Thus, the world draws closer to each other and the communication returns effectively as it was, and to achieve this more, the two organizations cooperate with the UCA, which aims to reconnect people with each other again and revive communication using these messengers, including Sam, the hero of our game, who takes him on different trips to complete very important deliveries. To activate the area to which he delivered the parcel on the Chiral network, which is supposed to link groups with each other in order to connect the regions together
Of course, these are not all the dangers that Sam will face, as there is a group of terrorist Homo Demons who are prepared as roadblocks, headed by their leader, Higgs, next to the rough terrain, which will test your ability to maintain your shipment from any damage, and in general the story was very mysterious and long besides it served the idea of the game excellently As I said, the main idea revolves around reconnecting people again, which is a huge plus for the game
The performance of the characters is great
We did not see a game that carries in its staff so many well-known actors, it was more like watching a movie instead of being a game, and it is a feeling that Kojima wanted to instill in the minds of his players in particular that ordinary characters will not affect the player, as will a group of lovable and well-known actors with their usual features and voices, That point attracted me to learn more about them and more details of their past
Each character has a past that you can know and a story that carries a lot to learn, and the names in the game have a meaning, as Mama was named by this name for a reason, and the same applies to the Fragile character and so on with the rest and how the game attracts you to want to know more about them is an excellent thing in itself and of course it will not We're talking about the animations and the performances of the mighty actors, headed by Norman Reedus, the character of Sam
Gameplay
As I said, your mission is to deliver orders across the map and across multiple dangers, and the gameplay is divided into two, one for walking and the other for combat, and the types of enemies that you will meet and how you will be able to overcome them
It tends to be realistic in movement, where you have to keep your fingers balanced with the controller triggers in order to maintain the balance of Sam, which may carry a charge that may reach twice its length, so the roughness of the ground will be the first obstacle that will stand in your face, which you must overcome with patience and not rush to descend From a hill, for example, for fear of slipping and damaging the shipment, and if you pass the dilemma of rough terrain, the temporal rains will represent, BTs and Homo Demons are other dangers that will stand in the way between you and the recipient
Complex user interface
The first negative problem in Death Stranding is the density of the UI with many things at the same time that may tire your eyes tremendously, the game is very complex and has many elements, but for some reason the studio was unable to delete or hide most of the signs that are present in abundance in one screen, and the guide is the Menu the Inventory In which your shipment is divided in the way you like, but it came very complicated and requires exceptional skill in good management of your shipment and the use of empty spaces well
Your tools are the secret of your survival and your mobility
As for the navigation system in the game, and to make it easier for players from boredom walking huge distances, there are huge vehicles, motorcycles or a special machine that carries the order and other means that I found have come at the right time to save me from the endless trouble of walking, and at the level of tools they are very normal But it is a key to life that may open up an area that you could not explore before, as Sam carries ropes and hooks in his sleeve next to a very long ladder so that he can climb without any problem, but what is interesting in my opinion is that these tools require the collection of multiple raw materials from The world and I mean a lot and a lot of it in order to build a ladder only, for example, because resources are scarce and the matter is not affordable the way you might imagine
Fighting style
I do not say that it is revolutionary, but it is sufficient for a game that does not incite violence at all, but rather does not force you to kill one of them except in the most narrow circumstances, but rather urges the player involuntarily to avoid that way in the game, which serves the idea of the game for the second time, you want to reconnect in the world and therefore not It makes sense to kill everyone who gets in your way !!
Armed with a stun gun and ropes like Hitman, you will find that these tools are more than enough in the system to raise my memories with Metal gear solid V, but not with the BTs, these creatures you cannot do anything against and therefore you will have to pass them by sneaking while adjusting your nerves and your breathing So that you do not make them feel your presence in a gesture that contains something of the elements of horror games, which I found to be positive, what prevents some suspense and breathlessness ??
Online
Death Stranding is a Single Player game, of course, but it has the Online System that is a hidden gem in my opinion and I see that it is the most powerful element in the game as a whole and serves the idea of the game for the third time and in a very human way ..
Do not contact you in the Online with any other players, but the game world can be considered one world shared by all players from around the world and therefore, any change that takes place in the world by someone you will find you are present in your game and your world automatically and this is the system that Kojima talked about Which is aimed at him through that game, imagine with me a ladder that was placed by another player in a critical area that may save you and remove the trouble from you! Isn't that a brilliant and brilliant idea ??
All that kojima wanted from his game was to convey a message that people must cooperate together in order to survive. They also have to restore the bonds of communication between them in order to be able to rebuild civilization again, which is exactly the idea present in the online mode, it is a Utopia and a world in which players support each other from By combining their raw materials to build things that will benefit the public good and thus players communicate with each other indirectly
I had many situations in which I wished to find a ladder or a bridge that was set by another player so that I could use it, and in all those times my wish was fulfilled and the exciting thing is the existence of a social system within the game in which the owner of the tool that helped others is rewarded and that is from Through Likes, it automatically reaches the player when another player uses one of his tools that he left in the world and gets rewards when he collects a good number of Likes
World design and graphics!
Decima engine has a huge advantage in that process as it is the only engine that offers fairy graphics and excellent performance on the PS4 and PC platform of course, the graphics are impeccable and the details are great and do not forget the Draw Distance and the wonderful world design that makes the mountain in the background a masterpiece Technical as usual from Kojima games