Project A This is how the journey began, and under the name Valorant came to light, in fact the march of Riot Games, the company that developed one of the most famous MOBA games in history, League of Legends, in developing Valorant was not stalled at all, and even the changes and conditions we are living in now due to the Covid-19 virus It seems that it has affected the game positively by accelerating its official launch around the world, and before it the closed beta version.
The combination of different game style and their situation in one game leads to two options, either overwhelming success or failure is achieved, the game Valorant is a first-person shooter that combines CS: GO gameplay in shooting and gameplay elements such as buying weapons at the beginning of each round and relying on Move slowly to ensure your footsteps aren't heard, and between the system of abilities each character like Overwatch also has its own distinct tactical character.
These elements were put together appropriately by Riot, which distances her completely from the idea of failure achieved, but for the sake of overwhelming success, she still has a lot to offer.
Gameplay elements and style
The first thing to notice about Valorant is how very similar it is to Counter-Strike: Global Offensive, to the point that you will tell yourself that it is just a "copy paste" of it. Here we have a system for purchasing weapons at the start of each round, but Valorant differs from it in some things, the first of which is The game has characters and each character has specific abilities and thus the effect of those abilities will be helpful to you in the game, not only the AIM and the power of your weapon, as well as the Buy Phase phase in Valorant gives you the ability to move and position in the map, this is Valorant's distinct tactical character.
In CS: GO, you remain steadfast in your place during the period of purchasing weapons and until the start of the round and all players begin to move together, while in Valorant the positioning and role distribution has an important role before the start of each round and not moving and staying in the Base may cost your team a quick loss of the site because the enemy will be Closer so losing the round is a fatalistic thing.
Correction in Valorant is also different from CS: GO, as you can shoot under the Aim Down Sights, but overall it offers the same idea. I cannot say that shooting in the game is easy or difficult, for everyone it will be different, but I personally did not find it difficult to get used to Very fast especially since I have some time in CS: GO and thus it wasn't difficult here, for people who have never played CS: GO, shooting might seem complicated at first.
Another thing that distinguishes the game is the purchase of the skills of the character you play with, all the abilities you will buy throughout the match in each round, not all the abilities of each character do not have a Cooldown, but this does not mean that you will use the ability over and over again, as each ability can be used once Only one per round, meaning that in the first round you will buy two abilities for each character and use each one once (or twice) depending on the character, for example, the Sage character can use the Slow Orb ability, which slows down enemies twice during the round, while you cannot use the Barrier Orb ability that builds Separating wall only once.
As for the Ultimate ability that distinguishes each character, you do not buy it, but it is with each character and it opens for you after you get a certain number of Kills, as it is charged with points and there are some Orps available in the map that gives you quick access to it.
The game has different types of weapons, whether the SMG, Assault Rifle, Shotguns and Pistols, as well as Sniper weapons, all of which are highly balanced, personally I preferred the Phanotm weapon from the Assault Rifle as well as the Vandal, and I did not find that there are overstated weapons, except that the Sniper Who can kill with one shot anywhere in the body which is a little annoying but normal in this type of game.
Game modes and maps
The main gameplay mode in the game is the usual "bomb" from CS: GO and R6S games, as well as the Search and Destroy phase from the Call of Duty series, but the name of the bomb here is "Spike", the roles change between defense and attack, but the characters do not change, and this means that all Characters can attack or defend, unlike a game like R6S that has defenders and attackers where you cannot play defense characters in offense and vice versa, as well as League Of Legends, which each character has its own lane.
The match in Valorant takes a long time because the team that wants to win must win 13 rounds, and this means that the number of rounds can reach 25 rounds, each round takes a minute and 40 seconds without counting the purchase period.
The game contains a limited number of maps, and their number is four, and in fact this is a few maps and there will not be many maps also in the future, the company's vision is clear regarding this matter, but the positive side is that each map in the game had unique mechanics , And tactics can be applied to it.
The elements of destruction in the maps are very limited, and it is represented in some things saved in the map, no more, and some maps also do not have any elements that can be destroyed, if you are coming from Siege and expecting deep destruction elements, you may feel frustrated here, but the most frustrating thing.
Sounds
Sounds are a very important element in shooting games, especially tactical ones, the sound of foot movement and steps is one of the most important elements that help in winning and fortunately the foot movement sounds are professionally designed in Valorant and the game has an element of reward and punishment in terms of the movement of sounds and the movement of the character In the game, it is the use of the Shift button with movement, which greatly slows your speed, but at the same time, it makes you move without any sound.
Through this you can surprise the enemies, some may not like this system, especially that it is also quoted from CS: GO, but in Valorant you can throw the different scales that slow down the enemies or reveal their places as well, and thus even with a slow movement you can know the enemy's whereabouts, so I did not feel Actually defective in this system.
The other point that I wanted to talk about strongly about voices is the Voice Over for the characters, which was great, can only be described with this. In fact, designing the characters' voices in all languages also, not just English, is incredibly professional and will mostly relate to your favorite personality and their way of speaking. Not only with the use and throwing of skills, but the characters in general speak after obtaining the Kill or after winning the round, or even when an enemy appears in front of them, you will find the character says that there is an enemy or more than one as if it gives information to the rest of the team members automatically, and this means that you can Know the whereabouts of some enemies without the need for voice communication with your team.
Graphics
RIOT has committed to the cartoonish look of the game, which is similar to the games of Overwatch and Paladins, the graphics are good for fans of Competitive games who are not mainly interested in the quality of the graphics. Tires.
This trend of the company shows this clearly on the performance of the game, which can reach 144 frames easily even on economic devices, and it is the company's general direction in making the game accessible to all players.
Valorant is a fun experience that will steal a lot of your time and a great portal for a competitive shooting game in the world of esports, despite its simple graphics and a lot of elements borrowed from the game CS: GO, but it still has its own character in terms of character design and unique abilities, Valorant's success depends on The future and what the developer can offer over time.