I am not one of the people who like Playstation Plus games in general but it was one of those games for this month that I have been thinking a lot about playing it.
I did not download the horror game vampyr, but I also downloaded Need for Speed game, but first I will review the game vampyr.
In January 2015, the development studio Dontnod Entertainment, which was presented to us by Remember Me, in addition to the game Life is Strange, which provided us with a distinct storyline experience, whether by narrating the dialogues or its choices and results, announced the game Vampyr and revealed that it is supposed to be officially available in Later in 2016, but the game suffered several postponements in order to provide a better experience for players, and it was released on June 5, 2018 on PlayStation 4, XBOX ONE and PC.
THE STORY
The events of the game take place in "London" after the end of World War II, specifically in 1918, and the game focuses on Dr. "Jonathan Reed", a famous scientist whose studies revolve around blood and blood vessels.
"Reed" presented many well-known studies about this science in addition to inventing a new way to convey Blood was the focus of a great debate between scientists and doctors at the time, but "Red", who recently returned from serving his country in the war, finds himself a dead body one night, but wakes up suddenly to find himself becoming a "vampire" without knowing this yet, but he begins to feed on me A passerby, so everyone around him started chasing him and trying to kill him because of this transformation, which "Reed" still did not understand yet what is going on for him. But after a short period, "Red" discovers what happened to him and begins in the game world to try to benefit from his new capabilities and as a doctor also try to study his new condition and try through it to devise a cure for that curse, and besides RED's current problems, London has turned into a city full In chaos, as the Spanish flu spread in the city, which caused great weakness for the people of the city, and through this, the number of "vampires" became increasing in order to feed on them, and "vampires" had already begun to spread in abundance and many new species appeared that resembled animals and "zombie" monsters as well .
As for our hero "Red", he is a unique species that is very close to humans, whether in terms of intelligence or strength to control himself and control his behavior and thirst for blood. Of course, "Red" cannot walk in the day at all.
The events of the game take place in the evening and are divided into nights, and it has many goals that it is trying to implement in the game. The first is an attempt to control the disease spread across "London" and discover a treatment or vaccine for it, and the second is to search for "vampires" and try to explore how you became one of them He did so, and the third is to preserve the health of some places and to make them completely free of diseases spread in the rest of the city.
The game also gives you the option. You can help others in the game or you can exploit them and feed on their blood until you get stronger, but beware that you neglect these people, so this safe area begins to turn into what is going on around "London". Also, the main goal that Dr. "Reid" has is, as you mentioned, to search for "vampires" and to wrestle with them and take different samples from these to find out the reasons for your transformation and who caused you to do so and make you harm the people closest to you.
Choices in the game are important and greatly affect the game and the rest of its events. When someone becomes ill or dies in the game, it will greatly affect the game, also when you start to feed on others, especially if you leave him alive or kill him. These actions will see results throughout your experience of events the game.
Apart from the options that you will take, your conversation with others and side characters will also witness an impact. Notice and therefore you must be very careful of all your choices within the game. The game does not have a manual saving system, which enables you to return to a point and change it, but here the game depends on automatic saving, which forces you to choose your options Very wisely.
Each character in the game is very influential and each of them has a big story of its own, and there are also relationships that connect the characters to each other, which if you understand it, you will get new tasks.
And you will keep talking for many hours with many of the characters that will face you until you know what is going on around you in the game world or what happens to other characters that will help them. As I mentioned, if you kill a person and he has an important role in the story, you will not get the full story except by saving lives These characters either protect them from other "vampires" or protect them from spreading disease.
And since talking with these characters is very much, it is also one of the annoying things, as the game offers boring conversations sometimes because of the large number of these characters who talk to you about their details and the game world, but you will be forced to end this bored talk for more information and also to protect these characters At the same time.
Traditional gameplay
The story of the game and the way it is presented, as well as the characters in the game, were very distinctive, but is the matter also true about the style of play by being as much and valuable as the story of the game?
It was average and very traditional, the game offers you a certain group of combats, despite its diversity, but it has a certain limit and you will not have the ability to experiment with more weapons or many strikes at the beginning of your experience of the game, where the development of weapons is one of the difficult things in its beginning, so you will choose one weapon Mostly it will be until the end of the game.
As for the strikes, you have a certain set of strikes and combos that you will choose and throughout the game you will increase the level of those strokes and you will continue to use them until the end of the game.
The distinctive things that I liked a lot about the game are the difficulty level of the game, which differs from much of the game, as the level of difficulty will not be able to change it or choose it manually, but the style of play and your choices and decisions in the game will determine the level of difficulty of the game.
The more you kill the enemies easily and conveniently at the beginning of the game, the more the game sends you stronger and more difficult enemies, and so on, even sometimes you will face the enemies of their level that exceeds your level a lot.
The game may be considered short termination period if you finish the story quickly without paying attention to the game world and exploring it, but if you are a fan of exploring the world and talking with the characters and implementing new tasks and knowing the details and stories that these characters will tell you in the game will extend all these things from the life of the game And it will take you longer to finish it completely. And when you reach the end of the game also, you will find that the game is still continuing to another, different end and so on.
The game always takes place in the evening, so there is no sunlight in the game at all, which did not help in providing the graphic level well, as the graphic level of the game is average and sometimes the game is much less than average.
There is little interest on the part of the Dontnod studio in lighting the game. As for the design of the characters in the game, it was good, and there is a clear interest in designing the faces and coordinating lip movement when speaking.
And since the game world is not huge, it was something that made it easy for the studio to pay attention to the details of the game environment, which when you see it from afar it looks good, but whenever you approach it, you notice that there is no great interest or that the graphic level of those details is less than average.