Thank-you for your Blog and you are right we do have a lot of work to do yet. Its hard to just straight out nurf cards or ban them. Although we could ban kitty and llama the negitive impact of doing so could also hurt the game. It may come down to that yet and there is precident in other CCG games where that has been done. I won't rule out that happening but would like to keep it as a last resort.
We hope to find time to appear on TH again and that could happen sometime in the next few weeks. We have strengthened our collab/partnership with Splexx and will soon be launching a card market on splexx. possibly this week if the testing goes well.
In the future we plan to add more ways to play once we clean up the front end display. Thankfully we built the game with our main focus on getting the back-end working correctly so even if some things don't look right on the front it is more than likely to be correct on the back end. We still like having our players point out these front-end errors and when they do we also check the back end as an extra check. This does slow down our development a bit but it ensures that when the front end is fixed we also know the back end is still doing what it was designed to do.
Hope you all enjoy the game. =)
RE: Splinterforge. Why SL players should play it & why SF Devs need to work on fundamentals