Greetings, fellow sentient beings!
Coming in with an update about our Western Shores board game project. It shall be a game where you take the role of a Viking leader competing for glory while exploring the unknown.
It is a deck-builder cardgame with card-drafting and map-expanding elements.
The full set of cards and the game rules have undergone changes after almost every test. We're in the early card-design and illustration stages of the process.
We've reached what we call Revision VIII.
Here's an example of how a card has changed so far — you are looking at printed materials that were the minimum required for testing in the background, a part of a player's map where the Killer Whale card can be seen, and an almost transparent foreground snapshot of a table where the new Whale card info was dumped.
Killer Whales or Orcas became one with the Whale cards.
They retained the same cost in resources and the same Glory points value...
They retained the Beast type which was only natural (pun semi-intended)...
Their rules texts changed completely. Killer Whales used to force rivals to discard Ship tiles (cards from their maps) if unprotected or one could Discard it in order to gain some easy resources for the turn, namely one unit of Food.
The Whale, instead, provides. But not Food as a resource. It gives you the ability to temporarily get it off the map, place in in the Discard zone which will later be shuffled back into the deck and drawn again. That changes the outlook of a player's map, the Glory points currently reserved for the player (6 less until placed on the map once more) but it gives the player flexibility. It requires decision making — should one keep the map progress and the Glory points or accelerate for the current turn instead...That would depend on how desperate the situation and how smooth the perceived work of the player's deck "engine".
It might change again, of course. That Whale and what it does, I mean. This is why tests are for.
What else is different now from the state of that old background snapshot...
Split card frames which are both water and land are now oriented towards the left and the right instead of towards the top and the bottom as seen here.
The Protected/Unprotected state has changed to the location keyword Rim which basically does the same. The change is in order to avoid some possible conflict about what can be removed from the map, and when, and how. The Rim keyword should put all the possible cases under one hat (with a large rim — pun quite intended)...
The Homestead, Farm, Lumber Site, Smithy, and Haven cards visible have moved from the draft deck to starter decks in previous revisions, and then to a new zone that is like a free market outside the draft deck area in the current revision.
The Base and the Shore types are to be renamed.
And now, what's already aged but important information...
I have previously created the account so that we can crowdfund the project on the Hive blockchain. Posts about the project are most often reblogged there.
Of course, you can make the game happen by directly donating to that account. There will be rewards...
Here is another cool way! You can buy collectible art AND support the project!
We have tokenized a few of the illustrations on NFTshowroom.com:
Temptress by ;
Jormungandr, The Sea Dragon by ;
Dragon of the Woods by ;
Quiet Inlet by ;
Frost Giant Outlook by .
And there's the #westernshores tag to bind them in a single collection.
Also, the account shall be made a beneficiary of this post.
Thank you for being with us!
Peace!
Manol