One Punch Man A Hero Nobody Knows game comes from Bandai's publication and from the developers of Jump Force, which was released last year. This new title was released to act as a correction for the team’s mistakes in their previous game. So, I wonder if they succeeded in correcting their mistakes and compensating the players or are they added Mistakes are also said
Japanese games always lack story, and the most difficult of these games are those that are adapted from anime or manga, these types of animation are completely different from games, and believe it or not, dear player, quote them to turn them into a video game that is more difficult than quoting from movies, but Nevertheless, we landed some commercially successful titles
In the game One Punch Man A Hero Nobody Knows the story of the game has been completely and completely excerpted from the anime itself, the topic is completely simple and everyone who has watched the anime will know completely that the character Saitama that the game is talking about can not be defeated at all, but even the facial expressions of this character appear We see how he is bored with the repetitive heroic performance and the absence of any superpower standing in the way of his mighty power.
The story will not make you play Basitma directly, but you will first have to create your own character with its own name, its special shape and its own costumes, to lead you in fighting multiple fights to finally become Saitma's right arm and his ally in his battles against his evil and enemies who we have entrusted in the anime carrying the same The name of the game.
Regarding the style of play, one of the most difficult fighting game styles are the Japanese games, and this matter is not different in two of course, controlling characters through the control buttons is always strange and suspiciously different from American fighting games such as the Mortal Kombat series, for example, but the point is the same so that the goal lies Learn the consecutive moves or combos as they are called to eliminate your opponent.
But nevertheless, the game has provided us well with an excellent start to learning the combat moves and how to perform them in the correct way, so that it gives you all the time to learn a certain movement until you master it very well, but of course these movements do not work at all with Saitma because with only one touch eliminates the opponent for that We told you that the review of the game will be the shortest on the site due to the clarity of its purpose.
The battlefield and its arena are designed to move at an angle of 360 degrees, this matter may be seen by some well, but when you experience and if you are not familiar with such types of cameras, you will feel very dizzy, especially when the camera moves either closer to the characters or away from them, too. Thanks to this camera, you may miss a movement or even a complete combo of successive movements that are difficult to implement ..!?
What I really feel angry with in the game is the online mode, the idea itself has not changed and no aspect of modification has been added to it, just look for another player and enter into an argument or battle or fight one after the other, and I guarantee you after four or 5 matches You will feel bored and get out of it because of the limited ideas in it.
The graphics were and still are the most wonderful in the game, the characters moved themselves as they are in the anime and became inside the game with high clarity and the development team is credited for their diligence in this section of the game, but the lint is always in the team's focus on the characters only and neglecting other elements in Graphics such as the surrounding environment, for example, and its details.