After watching Gotham Knights' gameplay, frankly, I am not hiding a bit anxious because the presence of RPG, capabilities and levels hints at repeating errors in other games like assassin's creed odyssey that Ubisoft tackled in the assassin's creed valhalla segment, especially the levels topic.
I have reservations about the Gotham Knights game, which is the design of heroes with the faces of plastic characters without any features, as well as the development of RPG elements that means that there are repetitive tasks that we will get bored of whose goal is only the loot to raise the level like Odyssey.
Hence I am afraid that the game suffers from a disease of service games, unfortunately. From the numbers that appear above the health of the enemies, I mean that they follow the RPG system, and this system is not cooperative, which means the direction of my services is clear. If there was a split-screen cooperative play. A deep story was presented and diverse and enjoyable legendary missions, perhaps the wave of criticism was less heavy.
Do not understand my words wrongly, as I have no objection to presenting cooperative games, since the game basically offers four characters, each of which has a style of play, so the existence of cooperative play is justified, but companies' tendency to service games affect some aspects of the game and this is for purely material reasons so that the player is forced to buy items to enhance the level, who is who It will ensure that these matters are not misused and that the game is not presented with incomplete content that has been supported over many years with content and updates, but the result is incomplete content and an incomplete game at the release is intermittently presented in which the story is a superficial thing to raise the threshold and push you to buy depending on the development point of the enemies. Either we do tedious actions to upgrade characters or pay real money to help us eliminate them and advance.
The large number of characters affects the story and distracts the player, so focusing on one character is better to tell a story that we are affected more as players and make you relate to the character, but in return I am excited to play with the Batman family and fight a confrontation with the owl court, and I do not mind playing it cooperatively with my friends, but this does not affect the quality of the game itself .
I heard voices saying that the game is a game of superheroes, so how do you connect them to a level and numbers that limit their ability? But a character like Bat Girl does not have supernatural powers, as it depends on the tools that it possesses, so it is possible to justify its need for some time to kill a specific enemy, unlike the Avengers characters, for example, here the employment of RPG is not logical because they have superpowers. Some may complain that this deprives him of playing with the full capabilities of the hero, but I think that in any case it has been set by the developer and made the leveling process weighed, this may give us greater pleasure by gradually opening the capabilities and killing any possibility of repetition by playing.
The development of the level of leaders or enemies with the development of your level leads to a change in their abilities and strikes, not only the level of health they have according to the night, and this may appeal to some as it strengthens the challenge, not only you who develop, but the enemies also evolve, but I am afraid that we will fall into the Odyssey error who linked the tasks to the levels and we are forced to carry out tasks and actions Repetitive and boring only for grinding and leveling up.
As for the absence of Batman, I have no objection to that, in the end the renewal is fun and we previously got four parts, the hero of Batman, so why not give a chance to the new characters on the condition that they are presented with a plot and an interest in building each character. Whatever the game is excellent, but with many repetitions, it will become boring for the player, and I personally prefer to present a good game with renewed ideas instead of falling into the trap of repetition, as happened with Assassin's Creed, despite my criticism of its last parts.
I also have a feeling that Batman is not dead and may surprise us with the end of the game, especially since those who are familiar with comics realize that Batman as a cat with seven souls more than once was said to have died and it turned out otherwise. Who knows, perhaps he is deliberately hidden, or that the owl court has a hand in falsifying his death after his kidnapping and wants to present him as the main enemy of the game as we told you in a previous article.
In the end, I might understand the disappointment of some of the Gotham Knights game, as they might not have expected it to be about the Batman family with the absence of Batman himself, nor did they expect it to adopt cooperative play. As for me, I was aware of the rumors that there was an intention to go towards service games with the presence of the Batman family and basically the Montreal team itself is not at the level of Rocksteady, as it had previously provided less quality with the game Arkham Origin, which also entered the online game, unlike other Arkham games, so I was psychologically prepared and did not basically raise my expectations. High for their project.
As for the game Rocksteady, it is too early to judge it, but I also hope that we will witness a presentation of its gameplay. I was disappointed with this, especially since the developer has been absent since 2015 and now after five years it is revealed with a cinematic teaser only? There is also criticism of the comedic flavor and that it represents a departure from the seriousness and violence that characterizes this world. But overall, I have more confidence in Brooksted compared to the Montreal team and I hope it will not disappoint us and yield to the pressure of switching to service games as well.