What really stood out was how roads felt like the solution… until they clearly weren’t. Spending so many resources, losing a villager, and still knowing it had to be done says a lot about the game’s pacing.
What really stood out was how roads felt like the solution… until they clearly weren’t. Spending so many resources, losing a villager, and still knowing it had to be done says a lot about the game’s pacing.
RE: ASKA | The First Outpost