After their beautiful adventure with the Infamous series, the SuckerPunch team is heading to the country of sunrise, and they see a story from the ancient Samurai era, specifically in the face of the Mongol invasion, on a small island called Tsushima. An action and adventure game starring Jin Sakai, a Japanese samurai who has become at a crossroads, between adhering to the teachings of the past and deviating to a new path, all in order to eliminate a gaseous enemy wreaking havoc among its people.
It's an animated art
to make a dazzling game that you'll need a group of brilliant engineers, but to make a game that radiates beauty, you'll need creative artists. Tsushima is not a technically impressive game, so if you look at the details of the graphics you'll find it normal. But when you look at the whole painting, you'll find views that will capture your imagination. I stopped a lot while playing just to look at the view around me. I think and I'm sure players will spend a lot of time taking pictures from within the game, especially with the amazing shooting options added by the team. Although Tsushima is a small island, it was fun to explore because each area is different, and even when I visit earlier areas and the time of day or weather is different, I live the moment like a whole new place.
Fight as samurai
This is an open world game in which you will find most of the intuitive things that may come to your mind, from a system of collecting different resources to points of experience to a development tree. But in general, when it comes to play style, it is divided into three sections. We start it first with fighting and confrontation, and here comes the style of play as a samurai fighter. The idea is simple here, multiple hits to break enemy armor, a dodging button, and a repulse in time for Parry. The idea of a combat system depends on switching between several modes, each of which is suitable for a certain type of enemies, such as armor holders or spears. Fighting in the game is not physically torturing as in games like Sikiro, it is a combat system that welcomes all players. Most enemies can break their armor in two to three, and the Parry process is very easy here, you can apply it every time, and even dodging is easy too. The game relies heavily on your situation facing multiple enemies at the same time, and tests how much you can change positions in time and feel around you to avoid a stroke from behind or throw an arrow from a distance at the right time. In general, a well-groomed combat system works great, and the sense of beating in the game and the friction of swords with armor gives a feeling of excitement. I just wished a way to lock the steering on a certain enemy was added, right now this is working automatically, but in the late stages of the game it was a little annoying with the use of some enemies for the dodging movement, where I find myself facing the air afterwards.
The game included several bosses fights, called Duels or Duels, and is in the style of 1-to-1 confrontations in a different shooting style. But the fighting system is quite similar to fighting ordinary enemies, and in general confronting one leader will make you ready to face the rest of the game's bosses, their style is almost significantly similar, even in terms of difficulty and duration of fighting. And I get here at the biggest negative point in the game, which is twice the diversity of enemies, and I will increase in that respect when we talk about the mission system.
Sneaking like a ghost
here comes the second main part of the gameplay, which is when you hide in the shadows and become a ghost, or something like a ninja man. Those who do not know Valsamurai do not like this style, and they consider it dishonorable and belong only to thieves. But for our hero, this method may be the most appropriate, especially as he sometimes confronts large numbers of Mongols alone. The style of stealth here is very simple, and does not exceed what we see these days even in games that do not rely on stealth. You can bend to hide among the tall weeds, and then wait for the right moment to assassinate an enemy from behind. Well you can jump for assassination from above. Also, there is one very special idea, which is the assassination behind Japanese paper doors. Otherwise, this game does not offer anything new in this regard, but it is lagging behind what other games have reached in this field, and the fact that the artificial intelligence of enemies is limited did not help much. The hero can't even hang on the edges of the buildings or assassinate from this position. Fortunately, there are some tools that will give you some variety of gameplay, like a smoke bomb to hide, and hallucinations arrows that will make enemies turn on each other.
I will end the gameplay with a small part of it related to playing platforms or platforming as it is said. Throughout the game there are high places you will reach by climbing mountains and heights. Some temples spread across the island, serve as a miniature climbing stage, if you reach the top you get a certain gift. Climbing in the game seems like something that was added to the game at the last moment of development. It's a very superficial experience, where you can climb mountains when you see some edges in a certain color, and by pressing up you'll go straight up. And there's Hook (or hanger) that helps you hang around certain places and swing between heights.
Travel like a traveler
now, and after we talk about gameplay, we can move on to the open world, the way the missions and the type of content that has been presented. The missions are divided into 3 sections, the main, then the sub, and then the special type of missions, their number is limited and performed in a distinctive way and their prizes are important abilities in the game or rare tools. In terms of telling my stories, the main and sub-missions are both very cool, perhaps even the most beautiful thing I've seen on writing for a long time in similar games. The main characters in the game will have their own long side tasks set, which allow you to learn more about these characters and their history. And they were all very interesting and carefully selected. Voice acting especially for the main champion in English was great, while Japan is not different on the versatility of the main sound performer, which is famous for performing the voice of Zorro in OnePeace series, the more I try to listen to him, the more convinced that it is not suitable for the character, as if adding it serves the fans only.. The game contains an Arabic translation of the texts, which was generally accepted in Arabic, and suffered from some problems of direct literal translation, as some sentences were unfortunately inverted in the order of words.
In terms of gameplay, most of these missions will end up with “Take the Mongol”, and repetition seems to be a constant feature in most open-world games. But here I will return to the weakness of the diversity of enemies that I talked about earlier. With the same fighting frequently repeated on most major and sub-missions, this will become a tedious element of the game.
There are some aspects that I have to rain the studio to praise when we talk about exploration. If the excessive beauty of the game isn't enough reason to love wandering and exploring, there are other great reasons. For example, the ease of calling and controlling the horse, and the terrible download speed in the game, when you move fast or return from death, the area will load in less than 3 seconds (at least that's what you encountered in PS4 Pro). And another thing I liked very much, that every point of interest can be used as a quick navigation point, I have never found myself in the game I bring are moving between areas. The way the world is designed is also exciting, where you can identify where important things are found through wind, smoke, birds, or even a tree in a distinctive color or surrounded by bright insects. There are many things to collect in the game and explore, and most importantly, the reward for exploration is often satisfactory. I first thought the clothes were just a shape and a decoration, but later I discovered that the shields were distinguished by their capabilities. For example, a nomadic dress helps you open a larger part of the foggy map while on the go, while samurai armor gives you a stronger defense against enemy strikes, and so on.!
A
beautiful historical journey
The most important element of creativity in this game is how you introduce Japan in that era of time, and take a look at the problems related to societal class and the conflict between adhering to old customs and traditions and those seeking change. Fighting with the Mongols is very bloody and full of terrifying stories, and the fighting system in the game is great, he enjoyed every moment I spent on the Mongols and avenged many who suffered both things on Tsushima Island.
Tsushima Ghost is a very beautiful art experience and an interesting adventure that carries many wonderful storytelling and excitement moments. Not to be missed especially from those interested in Japanese culture and ancient samurai films.
This game was reviewed on a digital revision version provided by the publisher for PS4.
Great artistic orientation, perfect combat system, great stories for side missions, powerful and interesting personalities, beautiful ideas to promote exploration in the environmenttwice the diversity of enemies, the spy system was frustrating, an unprecedented trip to Japan, dive into the world of samurai drama, and live in Akshania moments. Exciting and adventure full of things to discover.
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