In the past days, we had the opportunity to experience a part of the collective phase of the game Call of Duty: Black Ops Cold War, through this experience I was able to go through several different rounds in 5 new maps and five game stages, some of them new and some of them the traditional known to any player in this series, a large segment of Weapons were available to us, approximately two weapons of each class of specific weapons, with only 6 birkats. Let's now talk about the general impression of the gameplay.
From the very first moments, I felt that the movement in the game is close to the previous version of the game in 2019, and if I think it is correct, the development team does not want to change the movement since a large segment of players are accustomed to the movement style in Warzone, you will notice a slight difference in moving weapons and shooting, it gave me the feeling of being Black Ops Cold War is a bit slower than usual in Warzone. In addition to that, I found a blood meter for all the enemies and my team members, another strange point which is that I did not find any door that I could interact with by opening and closing it. As we are accustomed to with the previous part, the opening of each movie tour in which you watch your team members arrive at the designated map, either by helicopter or car. The user interface was very easy to read and all the important points of the player are clear in front of him in a large font. I saw myself quickly integrated into the rhythm of the game and rose to the top in terms of points in each round.
The five game maps in our experience provided a decent mixture, and I was impressed with the two small to medium sized maps, while the large maps were acceptable. Let me talk about the stages that I liked, which were the stages Moscow and Miami, each of these stages was designed in a limited way, as I presented the design that provides three directions to the player, but not linear so that you will see many buildings with multiple roles that are good for use by the sniper and other areas in an alley suitable for moments of combat Close-up, and of course the main arena in the middle allows players to exchange fire by fighting with a long or medium range. All these different design techniques encouraged me to try different weapons while playing.
The other three stages, two of them presented very huge maps and the field in them is open with more than 5 tracks, such as the stage of the ship in which the enemies will fight between three huge warships and the largest ship in the middle and it has three different roles, this is not the presence of two yachts on the right and left side. This stage is initially dispersed because it is large and you can also fight under the water, in addition to providing you with the option to navigate by jet skis to move faster on the sea. This nautical stage was fun, but I and the rest of my players and the opposing team noticed that we did not leave the huge main ship because it was enough to make most of the exciting moments. The other huge stage was not available to us to experience much and it is so large that I could not fully see it, so I will avoid talking about it.
Finally, the fifth stage was a desert stage, this stage was presenting a design, which I had not seen before in the series, where a large part of it is empty and there are hills here and there on one side while the other side is full of plane debris and huge stones, and the entrances and exits of caves some of which are high and some are low This stage contained a wonderful diversification that encourages the player periodically to change his strategy, and at the same time designed in a way that you will not find an angle that allows you to shoot at your opponent without what you meet face to face, this stage is designed differently and left a very positive impression that made me enthusiastic about the different designs For the rest of the maps in the game.
The modes tried were five, four of which had gone through any Call of Duty player before, and they were Team Deathmatch, Kill confirmed, Domination and Hard Point. The new phase that I played was VIP Escort which puts 6 players against 6 and periodically the two teams are switched between the two teams as they are defenders or attackers. If you are with the attacking team, one of the members of your team will be the VIP. Your goal is to extract the VIP from the battlefield in one of the two extraction points. This VIP only has a gun and a knife, and here the team members have to protect this person until they come out. The phase is a very simple idea, but it is very fast and reveals me because it makes the players give up the offensive style of play that is free of thinking and they must communicate with each other until they are victorious.
I would love to end this article by talking about the feeling that overwhelmed me after completing this Alpha, this experience reflected the same masterful sense of movement that was refined in the game version of 2019 with dazzling touches from the Treyarch and Raven Software team who succeeded in giving it a unique character. The game's overpowering 80s to the distinctive design of maps. All these factors prompted me to experience the multiplayer mode more deeply and how the multiplayer zombie mode would be in this fun way. The game will be released on November 13 on both current and next generation devices, of course, PC.