Playstation 4 owners will be able to experience the exclusive open beta of the game Call of Duty: Black Ops Cold War and many are wondering if the developers have made the necessary improvements and fixed many defects in the Alpha version that was released days ago, and fans of the series were finally able to try it, and impressions about it followed Very large, and we remind you that the size of the version is approximately 30 GB on the PlayStation 4.
And the question that is asked continuously from players after our experience of the beta .. Is there a difference and improvement for the better compared to the Alpha version and also the previous part? What are the modes provided by the beta version?
Maps and game modes
The game contains some incoming maps, including the Cartel map, which is a location in the middle of the forest. I did not like it very much because of the difficulty of moving between the sites. Despite the large size of the map, you feel that the map is linear and you do not use or use some areas that are concentrated in the middle. Snow Crossroads are the best and the most wonderful, undisputedly, because their size is somewhat large in terms of area and the spread of control points in it that have been distributed in a balanced way is very impressive, not to mention the harmonious aesthetics in a map, where it uses tanks that greatly improve its control, and fast skis that It's difficult to control ”often.
And another map we saw previously in the Alpha version and it is called Armada. It is characterized by moving between three warships and diving in the water, as the beta version in this map still suffers from the dispersion of clashes and you rarely find your friends beside you during your attempts to control the occupied areas, so there is nothing new in it, and you can Experience several new game modes on these maps.
Beta Maps
VIP Escort
Combined Arms: Assault
Fireteam: Dirty Bomb
Miami
Play stages
Team Death Match
Domination
Kill Confirmed
Some of the classic modes in the series like Team Death Match, Domination and Kill Confirmed, return to us, and you will play these patterns in each of the Satelite map, in which the sand dunes are an ideal area for snipers, with the exception of the satellite scattered in the middle of the map that you can shelter in. And a new map named Moscow, with the buildings and atmospheres in the style of the Soviet era, and both the Miami and Cartel maps.
Things that have improved compared to the Alpha
Smoother gameplay, weapon movement and tire stability are 50% improved over its predecessor, the Alpha version.
The balance of weapons such as the XM4 and MP4 weapons and a noticeable improvement in their recoil, which are now better balanced than before, has reduced the damage of the Pelington 703 sniper, which many players were dealing in Hell due to the exaggerated sniping force, which feels that any part the enemy is shooting you in is "your head “You are killed on the spot, and here I felt through my experience that there is a problem in the distribution and study of the player's vital areas, especially when you are randomly sniped !! It seems that the developers paid close attention to this in the Beta version.
The gameplay of Combined Arms: Assault as well as VIP Escort you'll feel the teamwork through them.
The most attention-grabbing improvement is the big improvements in sound effects through bullets.Crossroads Map is a very neat and symmetrical map, which truly feels like a real war.
Significant improvement in the use of tanks and vehicles in general, but all areas of the tank suffer the same damage "3 strikes from another tank" will definitely explode and this is not dotted, because the tank also has weak areas.
The movement system was suffering from some problems in the Alpha version and was fixed in the Beta version
Beta still suffers from the most problems
I noticed through my experience with the beta and the previous version of the Alpha that similar duplicate characters, whether on my team or on the other side of the enemy team, create a kind of confusion, as the developers are supposed to pay attention to that, and make better divisions to avoid this confusion.
Running and sliding is not practical at all, and developers should improve this process
In some large group stages that require 12 players in a team, you will feel the lack of team strategy, and every player you find is at a point far from the other player,
The clashes disperse and the team play becomes difficult to sense, and this is true for the Armada map.
Miami map design is quite poor, especially the visual effect around you.
In the end, I think that the total improvement compared to the previous version has reached 60%, and Treyarch and Raven still have to work more to present a final version that can withstand or excel among the world-famous shooting games. The historical name Call of Duty will not only spare it,