In the previous chapter of Dishonored we became aware of the new game mechanics involving the use of magic to help us in the adventure.
Arriving at the new village, I hear some guards talking about a lady called very dangerous and activates a side mission we will do this side mission before continuing with the mission to assassinate "Campbell".
Climbing through the roofs I find a balcony, when I enter I see a very dark house and I hear a woman talking alone, she is (Doña andrajos.) I talk to her, she knocks on the front door, she says that we take care of it, at the door 3 men are waiting to charge something to the old woman, I decide to leave them unconscious and go back to talk to the old woman, she says she is grateful and gives us a gift on the second floor, hanging is a rune, Yes the same ones that help us to climb and learn new skills! It seems that it was worth the effort, then we are given a mission, she says that in the distillery there are some ruffians that she wants to take care of.
Game screenshot taken by: @rubenp
First we have to go to a doctor's house, to steal the entrails of some rats infected with the plague, the purpose? to pour them in the distillery to damage all the liquor of the "ruffians".
We head towards the doctor's house, deactivating some electric arcs on the way, avoiding the guards so they cannot see us, the use of the dark vision is essential.
Game screenshot taken by: @rubenp
Already in the doctor's house, using the rooms on the left side we avoid the guards to climb to the second floor, when we get up there are two more guards talking a woman and a man after a while they separate everything is a matter of fainting the guard who remains above and hide the body in case the lady returns.
After exploring we find a secret closet, where the doctor's room and the rat entrails are.
Game screenshot taken by: @rubenp
Retracing my steps, almost when I leave, they discover me and I kill the guards who were chasing me, I have no other choice.
I head to the distillery, there are armed workers everywhere, making use of the dark vision and trying several times, I managed to climb to the second floor of the distillery, without being seen Metal Gear style, on the second floor, there are the liquor tanks but I still should not go deeper without killing anyone I get to a room, it is closed, inside is the liquor container, I must put the rat remains in it, but I don't have the key, fortunately this game has several ways to do things, in the pillar on the left, next to the door, I saw a hole in the wall, it didn't look like Corvo could fit through there, because when he bends down he doesn't do it so low but it turns out that he does, I could enter the room through a hole in the wall.
Inside you have the option of pouring the rat remains into the liquor (poor men when they drink from this).
Returning to the house of (Doña Andrajos.), she rewards me with another rune, apparently it was a good decision to do this mission before.
Game screenshot taken by: @rubenp
Now, I head to another electric arc in the direction of the main mission, using the rooftops and with the help of the teleport ability, it becomes easier when we arrive to the square, we meet one of our objectives to free a soldier who was infiltrated but was discovered and captured.
Game screenshot taken by: @rubenp
- We only have two more objectives left
- Kill Campbell
Avoid the death of Commander Cornow.
Entering the fortress incognito, I notice that here the guards are different, they wear masks and do not seem to talk to each other, in the main room on the table there are two glasses, with wine you can choose between poisoning both and only exchange the glasses to poison Campbell.
Game screenshot taken by: @rubenp
I hide behind a wood where I have visibility of everything that happens, when Campbell is poisoned he tells Cornow to tell the high command to burn the black book, neither I nor Cornow know what that book is.
When Campbell falls dead, he calls the guards Cornow, but they accuse him, they confront him telling him that he has no authority, he was about to go out to shoot, but he himself took care of everything, (surprising) he fled after being alone in the room I picked up the notebook with Campbell's notes and I went out the window of the second floor using the ability to transport.
Game screenshot taken by: @rubenp
Now it's time to retreat, I must go to the docks, undetected, to escape there is waiting for me.
Without much trouble, just pick up the key to the door, to access the docks, but upon entering two guards are arguing with a third, apparently they want to kill a woman they accuse of being a witch, that woman is the sister of the third guard, when the fight starts I neutralize both guards.
The two grateful people, give me a password to a safe that is in the docks, but after a while looking for it I could not find it, so I head to finish the mission.
So far the game has pleasantly surprised me, it had been a while since I was hooked by a game both for its mechanics and its story.