Hi gamers, this is my first post here, I decided to start with a retro review of Jak and Daxter, a platform adventure game that I played in PS2 a long time ago, during my teenage years.
This story begins with two playful boys that disobey the orders of the village’s elder and enter a forbidden zone; there they find the villains of this adventure. Then one of the boys falls into some kind of container and transforms into a curious talkative little animal. If he wishes to get his original body back, Daxter has to find some objects called power cells that are disperse in the island, to open the four doors that will take them to the great elder.
The objective consists in guiding these two friends through the entire island, to collect as many power cells as possible, by solving puzzles or uncovering mysteries, accomplishing missions that are given to us by the peculiar people in the village, playing skills mini-games or simply by searching thoroughly in every corner of every place.
Even though the primary mission is to get the power cells to activated some magical portals, we also have to collect another two types of objects, the scout flies and precursors orbs. Every time we collect seven flies we are compensated with a power cell, while the precursor orbs work as coin that some of the villagers accept for exchange.
Our heroes are free to roam the archipelago in which the adventure takes place, even by using a boat or an airplane to transport themselves between the islands. Our main protagonist is Jak; he has the ability to make some practical moves, like different types of jumps, climbing, running, swimming or three types of attacks that work well to get rid of our adversaries. All this is done fluidly and with the possibility of following some movements with others and the best thing is that the camera movement is very smooth, something remarkable since many 3D platforms classics tend to have an issue with it.
Now, if the controls of this game are good, it could say that the mechanics are even better, since the game is not structured in lineal missions like it usually happens in this type of games, and we have all the liberty to complete the different zones in any order, if we wish to abandon some or go back to others, we can do it without loading screens getting in our way, so the rhythm of the game never weakens, something surprising since we are talking about a game from 20 years ago.
When it comes to its flaws there are only a couple of missions that are exasperating since the mobility of some of the vehicles that you have to use in them is clumsy, the rest of the game is very fun even though I personally don’t consider it as innovating or with as much personality as the PS1 Crash Bandicoot titles that were also developed by Naughty Dog.
In conclusion, this is one of those old 3D platform games that are still quite good for those of us who are fans of this type of adventures; it provides some good hours of entertainment, the characters are charming and the action is varied. All this makes me think how interesting it would have been if the people at Naughty Dog would have taken a chance at remaking it for the new generation of gamers, so they could also get to know the adventures of this charismatic duo.