Carl Sagan died, but his spirit lives on, if not trapped by a hostile entity group in some 7th dimensional hell. Engage against them in eliminating them as fast as possible in order to free him. Least that's what I like to think whenever I engage in this diamond crusted hellscape massacre.
Playing a time attack FPS game like this is like playing in a kaleidoscope, a fast mobility shooter with just one arsenal, your hand, and shooting projectiles in any way that makes sense to eradicate the demons. I underestimated it, thinking I could survive even 10 minutes of the game with just a few tries. Nope, it was then I've realized that this game encourages you to be the jack of all trades here.
The sequel to Devil Daggers, Hyper Demon is a game about conquering your fears and mastering the art of disposing demons. If you're not upto the precision standards of this game, it allows you to practice and understand it before you enter the realm, there's no shame in even trying as the only thing the game allows you to do is go up.
Jumping into the main menu and all I see on the corner right is playing the game. The rest are options, checking leaderboards, then there's the training menu. The need to know on the basis of mastering the game all comes from the training mode, and at first I thought just by playing each of these steps just once would suffice. I'm also kind of lazy that way, so done training and moved to the main course.
And I was dying repeatedly, the game has this timer where in 10 seconds I need to kill an enemy to score, getting more added seconds. If time runs out, it goes into the negative, which means score penalties. I am already giving my all dodging enemies and shooting out lumbering towers with crystals, then some red manifestations of the enemies I've beaten pops out and kills me. Demons reverberating the manic cries of defeat. At that point came the realization, I really need to get good.
In here I had to master my senses and master the input, so I redid the training, only this time trying to learn it like it is second nature. It wasn't easy since I had to get familiar with one thing then try learning the other thing out.
Your hand is your blaster, press it once for a short range blast or hold it for suppressing fire. You can use even the blast shot to shoot yourself up, adding verticality and some safe space from all the smaller enemies coming right at you. Jump button acts as your dash too. Killing enemies drop crystals, so you can telepathically draw them to you, but if you break the crystals, they disperse into little bits, picking them up activates this laser shot which kills the bigger skulls or shooting in the air launch a phantasmagoric shot that hits enemies surrounded.
Enemies have rules, there are those that get stun after repeated damage, jumping or dashing kills them off and gives you air boost. There are those towering skulls that have skulls on top of them, doing enough damage, then blasting yourself up to shoot crystals before picking the bits to pull a laser shot. Sounds very tricky, right? You also have power ups to pick up too.
So all that training, learning, and creating focus, I was primed to go, have a blasting surviving the arena. Well, it was a slow process because even after all that, I was getting my butt handed to me hard. Retry, after retry, I was eventually getting better and the hang of it. But this is a really intense game, I kid you not.
It's also a visually mesmerizing game to look at, it's like you got bored and went hard on an LSD trip and this is what you start seeing. It's out of this world and the prismatic look just makes you feel like your soul got sucked out and astral projected into some 5th dimensional underworld.
The game also has these sensory warnings that flare up whenever enemies are coming near you, the audio itself is like this 360 binaural feedback that is like listening to those ASMR videos about people touching crystals and stuff, except it's also pretty visceral.
This is a cool game, it also even teaches you how to get better at fast mobility FPS games. Heck, beat people online in leaderboards and pull that hard flex if you want to. It's one of those well short-lived experiences that you just won't fine anywhere else.
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