Sense training games are very few in-between, that's because most people don't do practice before they play something. But it is an interesting thing to look into. Even if it's a rhythm game where you have little visual information, and have to match beats by just sound alone. Fancy idea, but this game really nails all that down in ways that really amazed me.
In fact, this feels like a refresher for those who play online games or play games that require quick instincts and good hearing. Or, just you know, play a fun game that tests your senses and provide a unique kind of challenge, unlike most games out there.
But it also has this dreamscape world with pinkish hue, build with all the daily on goings of a typical millennial. From playing VR titles, eating fast food, swiping dating app, doing work shifts, and so on. It's a very hyper, colorful game, that tests my sense, as well as my music listening sensibilities. As well as how good my headphones are, too. It took me a month since launch to try this out, but here I am now.
So right around starting the game, I checked the menu out. Found some interesting options here and there, including the accessibility menu, which allows people with certain disabilities or frustrated with challenges to turn on settings, helping them to play the game easier. Telling me that the game's approach is mostly recreational and easy to play.
So, just starting the game, I was given a practice tutorial to play the game kind of like Guitar Hero on a controller. Afterward, I see the protagonist watching TV, the obvious hint that he's exhausted is from the black circles under his eyes. He goes to sleep, and thus enter the dreamscape of rhythm-based mini-games.
Each of these mini-games are very distinct in how they play out, with the same mechanics. They have a practice mode familiarizing, before starting the actual game. The first one are these flying food boxes, feeding him on the beat.
Once my practice is done, I start the actual game, the big change is that the middle visual circle is gone, and I couldn't tell when the game was telling me to button prompt. That was before I realized, I had to memorize the tunes and press the button at the right time.
That would really seem hardcore for anyone, but 2–3 practices later, I started to get then hang of it. It turned out to have an easier learning curve. But playing it real, I had to do well enough to earn 2 stars. This one over, and I had left 3 others left in the same level.
Out of 4, two were easy to get and master, 1 was pretty challenging to master, and the other was atrociously hard. Because of some lack of visual and audio information sync, allowing me to ascertain where and when I was going wrong. So yeah, I did use the accessibility options to cheat for a bit.
And the crazier part, if I manage to get 2 stars from all the 4 mini-games. I could do the final game, which is an intentional hotchpotch mix of all the 4 games. Like, your final battle games. Other thing to note, the practice mode doesn't play out the same way as the real ones do. They mix it way more differently.
Again, the more I played, the easier I started to understand. I had to memorize the queue time, the audio queues, and visual information together to perfectly sync the inputs together. Going on a perfect streak increases the points I earn too. And for some reason, my skill based around those started to get better too.
It took me a good 1hr to get the hang of it all. But once the level was done, it was time I moved forward to the next stage.
Finally, after beating my first level, the second one also offers 4 mini-games. Also, remembering that I have to play all 4 together in the last one, I did better to memorize them. And these were pretty...interesting to say the least.
I believe that some of these have issues providing necessary information to fairly provide them with a good, solid difficulty. Heck, if I was willing to go way further, like up the stakes, each of them has hardcore difficulty too. I never touched that, but I know how crazy that one will be.
And speaking of crazy, these mini-games are absolutely wack. Like, they subvert the perception of things, and help me adapt to different scenario. It's well intuitively made, and the controls are very functional too on a technical level.
And I never got really frustrated losing. Each game is like 30 seconds to 1 minute long, and it does a good job of helping to figure out how and where it went wrong. That is, of course, if these mini-games don't have design inconsistencies, ruining the fun, but I've experienced few of those getting in my way.
It's a short-game, and the color tone gets redundant quick. But, with 20+ different rhythm games to play, I'd say that's not bad. This game does a great job of training my various senses. I've learned to appreciate that in ways I never thought I would. Really amazing game. Hope you guys get to check it out, should be affordable for you if you can get it. One thing I do want is an online leaderboard for comparing with friends, but I am assuming this was made as a self-help kind of game without anyone buzzing in each other's mojo.
Recent content: