To be honest, if you want to play something that is by the highest degree the craziest fast-paced retro shooting game, look no further than UltraKill. This could be a poser compared to that. But if you're looking for something similar, then it will really do.
Trepang2 is a tribute game to arena based where I shoot to kill about every living thing getting in my way. I mean, every possible living thing from well-armed security, to highly trained soldiers to biological experimentation gone wrong, the setting is perfectly made for a game where I get to play as a super soldier creating wreckage and tearing soldiers apart.
The controls are smooth, action is frantic, with large doses of adrenaline rushing in every time enemy comms tells me that they're sending reinforcements from numerous elevators in the same room. The myriad of weapons I get to use allows my fantasy of making body parts fly come true.
Exposition of nuclear war destroying civilization with flashbacks of the facility and the soldiers monitoring the place, before he wakes up to see things have really gotten out of hand, including his escape. So in a prison jumpsuit, and armed with a pistol, what's next for my guy?
My first gunfight took place in a room right next to a staircase, in a small claustrophobic area where I was going back and forth by one offing each of the soldiers, before taking all together. The graphics rendering of me shooting them looks like some hi-res handheld footage. I really like the feedback the pistol gives as I keep firing.
After sliding through leaking gas pipes, sneaking through ventilation, and fighting more soldiers through the narrow corridors, a big encounter happens in a warehouse room when a reinforcement with shield holders start to get back at me. The fight was crazy, and kind of mold my habit of pressing the slide button into shape or use enemies as
I finally got access to the shotgun and SMG, since then, using both I was blasting these guys. I had the ability to cloak, slow time down to a crawl, hold grenades, and after an hour of blowing through multiple bodies, another elevator fight came, this time in a room with 5 elevators and a boss fight.
It's obvious where the developers got their inspirations from, this game obviously reminds me of FEAR, when it comes to borrowed ideas like the enemy chatter, A.I. behavior, bullet timing and fast-paced shooting that requires tactics to be employed in certain situations. But I can't help but also feel like this is a more militarized version of Hardcore Henry. Like the stuff they add, it's obscene, it even has comedic moments too, this game tries to be a lot of things and some stick.
So yeah, another boss battle, I took a soldier with a ballistic shield and slide under him knocking him a bit before using him as a human shield. Then tossed the guy with a grenade throw, and watch the rest happen in this sweet gratification of violence erupting on the screen.
I can't relate to the main character, even as his background is revealed as the story progresses. And that's fine to me, at the end of the day, to the bad guys, he's a complete psychopathic supersoldier who gets a hard boost everytime he kills someone, his focus meter goes up, and the ability to easily sneak past enemies before mowing them down is such a delight.
More importantly, I find newer weapons to hold and upgrades to fit into each of them. Though, that requires me to explore more and look around my surroundings, which changes the fluidity of the pace in general.
But, just as killing soldiers got maybe a bit old, I get taken to an underground facility of the building I've broken into, and now it's a horror game all of a sudden. And just as I expected, there are mutant creatures or deformed versions of the soldiers who spew acid instead.
This level took me to the scarier places, there was a lot of mucus underground, with flesh stuck to the walls and doorways, then the mucus man started coming at me in waves. Yeah, so now I was familiar with wave fights where the room is locked out, and I have to kill everything in the room until the game tells me it's over. One thing fighting soldiers, another to die before spawning constantly.
The game is claustrophobic, as I've mentioned before, and I've had moments where I panicked and got stuck between enemies and the levels. It knows how to evoke the reaction out of me based on the settings it has created. The intensity ramps up, and almost as if the devs had a jolly time not holding anything back.
And then finally, surprise, the man-made demon boss I had to take out, was waiting right after I ran as fast as I could out of a level that had toxic fumes sucking my health out gradually. This thing was a freakazoid, he kept coming close while I backslided, and kept running out of stamina. I was buying time before the elevator arrived, and got out of dodge.
And just when I thought I got out, because the people who rescued me first, got me out again, the Mothman shows up in the rooftop, and just destroys them. I didn't like running around this area, dodging him, losing ammo constantly while his mucus minions kept coming in droves. I took cover inside an open elevator, one he couldn't reach and unloaded rounds, this was sort of a temporary exploit since his melee attacks couldn't hit me, yet he could also spew acid. So I had to take him down fast. And I finally did.
There's not much to talk about this shooter, and I can see why some aren't into it. It does things that other games have done before and seems kind of derivative. But, I had a complete blast, especially with how great the visuals look, and the destructive environment around.
It's also pretty short, and I did some research, finding out that I can dual wield guns too. And not just pistols. This is a crazy game, and tons of fun. Turns out there are even side missions adapted from objective based survival modes.
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