Some companies such as Capcom worked on both the Sega Genesis/Mega Drive and Super Nintendo/Super Famicom during the 16-bit wars. Unfortunately, some games never made the jump from one console to the other. Capcom was notorious for this, really only giving Street Fighter II, and its many derivative updates, a free pass across the two consoles. Super Pang was called Super Buster Bros in North America. Now, thanks to a fan, the classic arcade game is being ported to Sega’s 16-bit platform.
Arcade Game Comes Home to the 16-bit Home Arcade Console
Sega marketed their Sega Genesis quite well in the late 80s and early 90s. At first their hardware competitor was the TurboGrafx-16 console but that became a non-issue rather quickly. This left Sega to compete only with the 8-bit Nintendo Entertainment System (NES). One area where the 16-bit console could blow the NES out of the water was arcade ports. Sega leaned into these, and sponsored sports titles, early on.
The Pang games, when boiled down to their basics have A LOT in common with classics such as Space Invaders or Galaga. You are limited to the bottom of the screen left/right movement. The bubbles are bouncing round the screen, and you must destroy them.
Sounds easy but, trust me, it is not.
This is a video of MegaPang Version 0.1
Mega Pang Version 0.2 Feature Improvements
According to Time Extension.com, the tour mode sees levels available increasing from six to ten. Also, an additional powerup has been added, and new sprite details and an improved frame rate. All in all, the basics are getting covered and more levels are added.
That is great news for fans of Pang/Super Pang.
Head over to itch.io and grab Mega Pang and while there, let the developer know what you think. We never know when a like, a share, a comment of support can be just what is needed to help fans living their dreams continue to do so.