Prince of Persia The Forgotten Sands is the 2010 entry of the franchise and is contrary to common opinion not a movie tie-in it actually goes back to the original prints from sands of time and takes place between sands and the Warrior Within.
You play the titular Prince of Persia in the forgotten deserts, a handsome acrobatic warrior with a pin chunk for scaling almost everything and killing anyone who comes to blows. In a traditional video game fashion, things go awry with the Prince going to visit his brother and he's soon drawn into an epic journey that will take him across the ruins of a kingdom in an attempt to save the world.
It's the kind of stuff the previous Prince of Persia games were all about, but I have to admit that compared to the sands of time, the plot pales and never managed to draw me into the narrative. The story is repetitive and a shame given past Prince of Persia games, the characters are forgettable. Unfortunately, at times the game looks pretty good with nice dynamic lighting and a wide variety of colors, the visual games are all over the place and at other times the game looks bland and dated.
It's amazing to see a huge group of enemies constantly on screen in the game, but when you remember they're all just the same clone unit over and over, it was less impressive. The game is based on the Assassin's Creed engine, so it's a shame that other major acrobatic franchise couldn't look more on par with Ubisoft.
While the graphics might not always be the best, the voice acting is as strong as ever and the original Prince actor returns to the games flagging tale for forgotten sands to offer his wit and charm. While the acrobatic platforming the franchise is known for managing to get me hooked all over again is poor in some of the presentation material, the first few hours of platforming will have you thinking it's pretty straightforward, but it gets more challenging as the Prince during the search unlocks new forces.
The Prince will eventually learn the ability to freeze water temporarily in climbable items and to resurrect certain parts of ruins just before the devastation ramps up gradually the challenge of forcing the player to combine them into rooms where they are all used in epic sequences that make the game feel like a mix between a platform and a mix.
It is hard to mix so many skills and it led to a lot of dead princes, luckily forgotten sands bring back time that gave me a second chance and some times a fifth or sixth chance but it's not an endless test. The last Prince of Persia game around players this time has a small number of tests that make failure and forgotten sands the ideal combination between danger and rewards.
There is nothing more sweet than to finish a challenge if you are making the last attempt without having to use any retries or success. The platforming instantly rewards the battle to be a worthwhile feature of the game for a while.
The earliest enemies were really born and battling them is nothing more than masking the button. However, later I was offered a whole new feast when I had a whole series of power and a decent mix of enemies to fight. The prince will have control over the course of the game, such as temporary inventiveness and a knockdown of the region or even the capacity to leave fire behind. This is so fun to mingle with the ordinary attacks that they make the daily combat exciting enough for me to really enjoy games challenge ways in which you fight enemy waves in the set time.
Whereas forgotten sands' battle and acrobatic scenes are in many respects the amazing sands of times the game's narrative is a far cry, it's just poor because of the plot and look at it may be as sophisticated as they were at the time.
2010's Prince of Persia might be a game you recall spawning his predecessor from now on, and it's a lot of fun, and franchise fans are searching for a turnip for the show.