What really boggled the mind back in the day was EA reorganizing the studio in a way that didn't make sense.
They broke Blackbox in half, and then gave each half a game to do in 2 years, to keep up the yearly release schedule. So, each project only had half the people. It was noticeable. Highly noticeable. I think Undercover was the main victim.
RE: Exhuming EA Black Box