Hey gamers, how's everyone doing? Hope you're all doing great! My adventure in Hogwarts Legacy continues and this time I have to say things took a very fun and unexpected turn. After everything that went down with Percival Rackham in the Map Chamber, the plan was simple — go back, grab the book that Professor Fig and I have been chasing since the restricted section of the library, and bring it back to the Map Chamber so Percival can reveal its secrets. Simple enough, right? Well, the game had other ideas because the moment I started making my way back, the Flying Class main quest unlocked and popped up on my screen. And at that point, honestly, the book could wait. Because I was about to get on a broomstick for the very first time, and there was absolutely no way I was skipping that.
Madam Kogawa Is Not Someone You Want to Mess With
So I make my way to the Flying Class Lawn in the North Courtyard of Hogwarts, and right away there's a rack of school broomsticks waiting for the students. The whole setup already looks incredibly cool — brooms hovering slightly above the ground, the castle walls towering behind you, the wide open grounds stretched out ahead. It has exactly the kind of atmosphere you'd imagine a broom flying lesson at Hogwarts should have. And then Madam Kogawa steps in front of the class, and you immediately get the read on her. This woman is strict. Like, genuinely no-nonsense strict. She's got the kind of energy that tells you right away she has zero tolerance for fooling around and that she takes flying as seriously as any academic subject taught inside the castle walls.
She's also incredibly competent. The way she runs the class is precise and organized — she teaches you step by step, starting with the basics of getting airborne, controlling altitude with the right stick, and directing movement with the left. Then she has you fly through a series of rings around the school grounds to build your feel for the broom before moving on to speed and more advanced maneuvering. For fans of the wizarding world there's also this great little moment right at the start where you have to summon the broom into your hand with a flick of the stick — just like Harry does for the first time in the Philosopher's Stone — and the game absolutely nails how satisfying that moment feels. You hold out your hand and the broom just flies right up to you. Brilliant.
The controls themselves are actually really intuitive once you get a few rings under your belt. Speed in forward flight feels natural, gaining and losing altitude is responsive, and the boost mechanic adds a great burst of momentum that you'll want to use constantly once you discover it. Flying through those rings around the castle grounds is genuinely enjoyable and gives you a completely new perspective on just how massive and detailed the Hogwarts environment actually is. From up in the air you can see everything — towers you've walked past a hundred times, hidden corners of the grounds, the lake, the surrounding mountains. It's one of those moments where the game opens up in a whole new way.
Everett Clopton Drags Me Into Trouble and It's Completely Worth It
So you're flying through the course and doing just fine under Kogawa's watchful eye, and then partway through the rings a Ravenclaw student named Everett Clopton swoops up alongside you and introduces himself. Apparently he's seen how well you're handling yourself and he's got a proposition — ditch the rest of the class and come take a proper tour around the castle with him instead. Now look, the game does give you a dialogue choice here, and I picked the "Won't we get in trouble?" option because let's be honest that seemed like the responsible thing to say. But Everett was having none of it. He basically grabbed me by the metaphorical collar and said we're doing this anyway, which I respect.
And honestly, I'm glad he did. The tour Everett takes you on around Hogwarts is genuinely one of the best moments in the entire game up to this point. You fly over the Transfiguration Courtyard, sweep past the gardens near the Hufflepuff common room, blast over the stone bridge, circle around the Owlery, and get an aerial view of the Quidditch Arena that makes you immediately wish Quidditch was fully playable in this game. It's also during this little joyride that Everett teaches you the speed boost — that press-and-hold sprint that sends you rocketing forward in a way that feels absolutely exhilarating. Once you learn that boost you are never going back to flying slowly again.
Of course, Madam Kogawa's whistle eventually cuts the tour short and you have to fly back to the courtyard. And sure enough, she's standing there waiting. She gives both of us a proper scolding and docks house points — which stings a little — but then in true Kogawa fashion she also makes it clear she noticed exactly how well we flew out there, which softens the blow considerably. Everett apologizes but makes no secret of the fact that he has zero regrets about it. Honestly, same. No regrets at all.
Off to Hogsmeade to Buy My Very Own Broom
Now here's the part that really gets exciting. Once the class wraps up and the scolding is done with, Everett lets you know that you'll have to give back the school broom of course — you can't just keep it. But he also tells you that Spintwitches Sporting Needs just reopened in Hogsmeade after being closed for a while due to supply issues, and that they now have brooms available for purchase. So off to Hogsmeade I go, fast traveling to the South Hogsmeade Floo Flame and following the minimap to Albie Weekes' shop.
The shop itself is exactly what you'd hope for — shelves lined with flying gear, broom parts, and everything a student who just discovered they love flying would want to browse through for about ten minutes before getting to the actual point. Albie is a friendly shopkeeper who's genuinely enthusiastic about his products, and once you talk to him the broom selection opens up. Here's something worth knowing going in: every single broom in the shop costs exactly 600 gold and they all perform identically in terms of speed and handling. The only difference is how they look. So don't stress about making the wrong choice from a gameplay perspective — just pick the one that looks the coolest to you because you're going to be staring at it for the rest of the game.
I spent way longer than I should admit deciding, but eventually made my pick and walked out of Spintwitches as a proper broom owner. And the difference this makes to how you move around the open world cannot be overstated. Suddenly the enormous map of the game feels completely different. What used to require running, fast traveling, or climbing suddenly becomes a matter of hopping on the broom and flying there in a fraction of the time. High cliffs you couldn't reach before are now trivial. Floo Flames in remote locations you hadn't been able to unlock become accessible. The whole world opens up in a way that genuinely transforms how you play. One thing to keep in mind — flying is restricted inside Hogwarts castle itself and inside Hogsmeade, so you'll still be on foot in those areas. But everywhere else? The skies are yours.
So gamers, the Flying Class quest was a total blast from start to finish. Between Kogawa's strict but secretly impressed energy, Everett Clopton's absolutely unrepentant troublemaking, and finally owning my very own broom, this was one of the most fun and satisfying missions in Hogwarts Legacy so far. And now with the broom in hand and the world wide open, it's time to get back on track — the book is waiting, Percival is waiting, and the Map Chamber has secrets that aren't going to reveal themselves. See you in the next post gamers!