Hey gamers, how are you all doing? Hope everything is going great! My adventure in Hogwarts Legacy continues and this time things are moving in a very exciting direction in the main story. Just as I finished everything in the Room of Requirement with Professor Weasley and Deek, an owl arrived with a message from Professor Fig. He'd finally returned from the Ministry of Magic — which apparently was a completely unproductive trip, as he himself admits — and he wanted me to come find him in his office as soon as possible to catch up on everything. And our character is absolutely buzzing at this point because we've been sitting on those missing pages from the book for a while now and we've been dying to show him what we found. So off to Fig's office we went.
Catching Up With Professor Fig After His Return From the Ministry
Heading to Fig's office and walking in to find him there after everything that's happened since he left is one of those moments that just feels genuinely good. He's been gone the whole time you've been navigating grottos, spider-infested tombs, flying lessons, and secret undercrofts, and he has no idea about any of it. So the conversation that follows is really satisfying — you get to essentially unload the whole story on him. The missing pages, Jackdaw's tomb, the Map Chamber below the school, Percival Rackham's portrait, all of it. And watching Fig's reaction as you piece the story together for him is great. He's the kind of professor who doesn't panic or overreact — he gets focused. You can see the academic in him immediately start connecting dots and pulling threads together.
He tells you about the Ministry visit and it's clear it went nowhere useful. The people in power don't want to hear about ancient magic, dark threats, or anything that disrupts the comfortable narrative they've built around how things work. Fig is frustrated but not surprised. What does surprise him — and clearly excites him in a controlled, professorial sort of way — is everything you've discovered in his absence. The missing pages especially. His eyes light up in that restrained Fig fashion when you tell him the pages are in your possession and that you know exactly where they need to go. He's ready to move immediately. No delay, no preparation — let's go right now.
Heading Down to the Map Chamber Together
Getting to the Map Chamber with Fig feels different from the first time you went down there alone. Having him beside you as you navigate the passage beneath the school adds a whole new layer to the experience. He's taking everything in, asking questions as you walk, and processing the architecture and the ancient magic traces around him with that careful analytical attention that defines everything he does. You can tell he's been chasing this mystery for years and finally being in the presence of the real thing — the actual Map Chamber, not just theories and old texts — is significant for him even if he keeps his composure.
Once you step into the chamber itself and Fig sees the scale of it — the ornate circular room, the ancient portraits on the walls, the energy of ancient magic still buzzing through the stone — he goes quiet for just a moment. And that moment says more than any dialogue could. Then Percival Rackham's portrait activates and greets you both, and the three-way conversation that follows is genuinely one of the highlights of the main story up to this point. Percival is pleased you've returned and even more pleased that you've brought the book. He greets Fig with the measured curiosity of someone evaluating a new piece of the puzzle, and Fig responds with the respectful but probing questions of a man who has spent years trying to understand exactly who Percival Rackham was and what he knew.
Talking With Percival, Professor Fig, and Our Character
The conversation between the three of you inside the Map Chamber is meaty and it covers a lot of ground. Percival explains to Fig directly — with you standing right there — the full significance of what you possess. The ancient magic ability, the connection to this chamber, the trials that need to be completed. He's direct and clear about it in a way that feels like relief after a long stretch of mystery and partial information. Fig listens carefully, asks the right questions, and you can see him arriving at the same conclusion Percival is leading him toward: this is bigger than either of them initially understood, and the student standing between them is at the center of all of it.
What makes this scene work so well is the dynamic between the three personalities. Percival is centuries old, patient, and speaks with the weight of someone who has been waiting a very long time for this exact moment. Fig is brilliant and passionate but also cautious — he's protective of you in a way that feels genuinely parental, and you can feel him wrestling with the idea that the path forward involves putting you through trials of unknown danger. And your character sits between them as the one who has already been through enough to know that whatever comes next is probably not going to be easy. It's good storytelling and the game earns it because it's been building to this three-way meeting for a long time.
Percival Reveals the First Trial and the Map Comes to Life
Then comes the moment. Fig places the book on the pedestal at the center of the chamber — the one Percival had pointed you toward on your first visit — and the missing pages slot into place. And what happens next is spectacular. The book activates, the Map Chamber responds, and an extraordinary living map of Hogwarts and all the surrounding regions materializes in the air above the pedestal. It's not a flat map — it's three dimensional, glowing, shifting slightly as ancient magic pulses through it, showing the entire landscape from the school grounds outward in every direction. It's one of the most visually impressive moments in the entire game and the first time you see it you genuinely just stop and stare.
Percival explains what the map is for. There are four trials — set up by him and the other Keepers, the small group of witches and wizards who shared the ancient magic ability in his time and dedicated their lives to protecting its secrets. Each trial is tied to a specific location on the map, and each one must be completed in sequence to unlock the full power of the ancient magic and reveal what it's truly guarding. The first trial is Percival's own, and the map shows its location — a tower far to the north of Hogwarts in a remote area called North Ford Bog. Rackham's Tower. He tells you to go there, that the trial awaits inside, and that Professor Fig will not be able to accompany you through the trial itself. This is something only you can do. Fig says he'll go ahead and scout the area first and meet you there.
The Map Chamber also reveals a second portrait on the wall after this conversation — one that hadn't activated before. This one belongs to a Keeper named Charles Rookwood, who gives you a brief but important piece of advice: watch for swirling traces of ancient magic out in the world, because those traces will lead you to things and places that matter. It's a teaser for a mechanic that becomes increasingly important as the story progresses, and Rookwood's portrait will have more to say after you complete the first trial.
Excited and Ready for the First Trial
So gamers, that's where we're leaving things for this post and honestly the excitement building toward this first trial is real. Everything has been pointing at this moment — the book, the pages, the Map Chamber, Percival, all of it — and now the path is finally clear. We know where to go, we know what we're walking into in broad terms, and we know that whatever is inside Rackham's Tower has been sitting there waiting for the right person to show up for a very, very long time. Professor Fig is going to scout ahead, we need to get on the broom and fly north, and the first proper trial of ancient magic is about to begin. The story in Hogwarts Legacy has been building steadily this whole time and right now it feels like everything is about to kick into a completely different gear. See you in the next post gamers!